What Are We Missing in the Marksman Archetype
I want to go over some of the 'tropes' in the Marksman class and maybe see what we need more or less of;
Psycho Gun-nuts: 2
Other Gun People: 5
Bows and Arrows: 3
Stalkers with Crossbows: 3

Counting Teemo and Urgot, we're left with 8 marksman who have original ideas or concepts in their method of attack

Some of them like Corki or Ezreal are just a different spin on having a 'gun' or 'bow'
Sivir, Draven, Kog and Kalista are probably the most unique Marksman in the class
has a boomerang, similar to Sivir.
his Mercurial Hammer.
can be used as an ADC, but he is not that popular because his W can't crit, yet I must tell you he is dangerous with
on that W. I'd just recommend you to start with
forget the boots and then build
+
. The range, AoE with Red Card and damage is insane, build any other AP item you may find useful (
/
/
)
Sona is not an ADC, but she rellies on her AutoAttacks,
(shuriken),
(his own blood),
(crescent moons),
(a scythe attached to a chain, treated as a ranged attack),
(crows),
(Wrenches!), and
(Bombs).
or
, but with auto attacks). We could also have a champion who kicks fireballs, and a champion who attacks with a whip of water, maybe a champion who tosses rocks or stones.