A small clarity issue with Mordekaiser

TotalJerk··1 votes·555 views

I just played a game against the new Mordekaiser the other day, and an obnoxious aspect I noticed is that it's more difficult than it should be to tell when he's actually using his Q. I wanted to trade with him between the cooldowns of it and try as I might, I couldn't tell when he had it activated.

I'm sure there was an audio cue I might have been missing but the particle effect of his empowered ability is really faint and I feel like the game shouldn't rely so heavily on audio cues as I have friends who play this game that are hard of hearing.

4 Comments

Voidgolem2 votes

he laughs and his mace glows.

that said the cooldown's only like 3 seconds anyway.

TotalJerk1 votes

The glowing mace is kinda difficult to actually see, though. I don't recall the laugh, but that might just be me not paying enough attention.

SwapShadows1 votes

you'll know the moment hes next to you sausage to sausage

Adrian Umbra1 votes

He has different attack animations depending on which hit of his Q he's on. For example, the one that you really have to look out for, the second, is an uppercut swing before the third (downward) and most damaging one.

There's also an audio "CLANK" noise, his laugh, and the glowy mace head, but those have already been mentioned.

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