Nerf/Remove Conqueror

Seenan··1 votes·1,433 views

It really does not feel good having 1000 of my hp being done in true damage as a tank by a carry that I could beat under normal circumstances in a slightly extended fight.

Add an actual cooldown to it and/or make it not activatable by hitting minions first and/or lower the true damage %. 1/5 of your damage late game, assuming you have 200 damage is 40 damage that's unavoidable aside from not getting hit. With extended fighters/high attack speed, that 40 damage means about ~5 hits within the 3 seconds (maybe faster?), with it starting shortly after again when it procs.

4 Comments

trunoob4131 votes

As an alistar main I agree it sucks :/ anything with true damage sucks though when you have an ult that reduces damage taken thats basically worthless with all the true damage going around in game now all anyone has to do is take that rune and boom instant true damage on everyone. Although could just be tank items needing a buff or damage toned down idk but feels bad when you can pick someone like rammus build full armor and still die to 2 ad people in 5 seconds with your w up

Automated Riven1 votes

I think it should only count in combat with champions, but the it should be two seconds instead of 4. I protested this when it came out. But, overall the rune is fine. People see 1k true damage and vastly overestimate how much bonus damage they actually took.

Seenan1 votes

[{quoted}](name=Automated Riven,realm=NA,application-id=3ErqAdtq,discussion-id=6ZIfEgRe,comment-id=0001,timestamp=2018-04-18T03:01:42.445+0000)

I think it should only count in combat with champions, but the it should be two seconds instead of 4. I protested this when it came out. But, overall the rune is fine. People see 1k true damage and vastly overestimate how much bonus damage they actually took.

Nerfs are definitely needed. Too many people get disgusting when they get even a slight lead.

Automated Riven1 votes

The thing is, that's not due to conqueror. (well it is in part) but the fact is that the runestone actually doesn't boost your damage by that much. Against a target with 100 armor and if you have zero armor pen it's about a 20% damage increase of damage dealt. (read exactly) now that's a bit large. Now the more armor you have the higher the damage increase is. However the lower the armor the lower the damage increase. Fighters need this rune to even compete with tanks. And it actually doesn't do much at all Squishies. It's not like bruisers are snowballing out of control with a 20cs lead and winning the game. All in all the rune mostly fine. A few mild nerfs may be needed. But nothing too drastic.

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