How to fix Illaoi next patch

Jefftiffy··1 votes·840 views

Passive damage per tentacle 10-180+120/130/140/150/160->110/120/130/140/150 AD Test of Spirit 25/30/35/40/45% + 8->6% AD and tentacles now spawned by it can't attack until .1s after the tentacle is fully formed (meaning that their hp bar exists if her ult isn't up).

Why these nerfs? Because Illaoi's damage by herself is insane with just 1 item. Combined her with any AoE teammates and literally a single person will just blow up in half a second. This will hopefully tone her back in 1v1s and give more counterplay to her easy to proc passive on test of spirit (thank you pulling spirit under towers). I don't want Riot going over board and just gutting a champion when their only problem is how fast they scale out of their weak early game.

Worst case scenario is that next patch we make the max range for tentacles to be active from her E to about 2500 units from her so that leaving is an actual counter to it.

5 Comments

EcchiOtakuTM1 votes

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/16saqRzt-riot-illaoi

That would be better she's already inconsistent as it is due to an easy to counter kit.

Jefftiffy1 votes

{quoted}

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/16saqRzt-riot-illaoi

That would be better she's already inconsistent as it is due to an easy to counter kit.

Her kit is mostly fine its just the numbers are stupid. Literally she just needs tuning to her numbers. And that is all I have done to her.

EcchiOtakuTM1 votes

that's basically what I was suggesting ._.

OxBaker1 votes

Yeah, based on her win rate they are probably considering buffs rather than nerfs. They may adjust power so she's not so feast or famine but doubt she'll get any straight nerfs.

Jefftiffy1 votes

{quoted}

Yeah, based on her win rate they are probably considering buffs rather than nerfs. They may adjust power so she's not so feast or famine but doubt she'll get any straight nerfs.

I mean her biggest problem is that her E basically gives her team these ratios against a melee champ if they choose to defend their ghost: 125/130/135/140/145+8%AD. The only reason I added the .1s delay is because it is really annoying to see something that doesn't even exist yet smack you for damage at what seems like a longer range than normal.

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