Since this is the pre-season
Can we finally remove armor pen stacking. Magic pen isn't that bad and eats up a lot of damage, but often stacking armor pen is more cost effective due to AAs and higher values. The armor pen items:
,
,
,
.
Magic pen:
. I think its finally time we decided to cap people on armor pen. Making the best value for each situation apply. So if the flat amount is the highest, it applies and if the % amount is higher it applies. I understand there is already diminishing returns on it. But to make the amount you are getting more clear as well as making the game easier to balance. Stacking HP does not counter armor pen. This is due to armor pen almost always being tied to damage and now % hp damage. Mastery values would obviously stack with the best value meaning you can still get a lot.
This would solve clarity problems, balance issues, and allow you to actually build armor against AD assassins. While ADCs would pretty much untouched due to them almost always building a single armor pen item. It would also allow armor stacking tanks to have some kind of value right now. Obviously people like
would need a few nerfs to keep him in line, but it would also allow
to do its job in a lot more scenarios.
I don't know why everyone is always so hostile when it comes to this. This is something that has been needed to be done for a long time. I don't care if you think that HP counters armor pen stacking, it doesn't. And now more than ever it is at its worst due to a lot of items gaining AD that are tied to armor pen.
,
,
,
,
(pre nerfs),
,
(only reason he isn't viable is that he has just fallen off Riot's radar),
,
(end of S4 he was a monster),
,
(pre-ADC rework and in S3),
(back in S4 when he could solo Dragon, but then he ate a double nerf to the knee). Notice a huge correlation? A lot of AD assassins that were or are very strong often stack armor pen. So whenever you tweak armor pen items they all blow up again.