Big Jungler Champion Update

W
- Damage toggle now also heals Aatrox for 50% of the heal toggle total if used on monsters

Passive
- Heal amount doubled for large monsters and champions
- Heal amount increased by 50% for small monsters

Passive
- Cleave now marks monsters for 5 seconds, revealing them and applying Moonlight to them
- Cleave also deals 20% increased damage to monsters

Q
- Now heals for all of the health cost if used on monsters
E
- Now also causes Mundo's basic attacks to heal for 25% of the health cost each attack for 4 attacks when basic attacking monsters

Passive
- Whenever a Spiderling basic attacks a monster, their attacks apply a debuff to the target that decreases their attack speed by 10/15/20/25%, depending on level. This does not affect Baron Nashor or Dragon.
W
- Spider Form attack healing increased by 50% when attacking monsters

Passive
- Evelynn is no longer revealed when attacking monsters
- Evelynn's basic attacks against monsters deal 20% increased damage while in stealth
E
- Now deals 15% bonus damage to monsters, increasing the damage of on-hit effects as well

Q
- Damage reduction to monsters decreased to deal 80% damage from 66% damage
E
- Cool Down decreased to 17/15.5/14/12.5/11 seconds from 24/22/20/18/16 seconds
(yes, thats right, the bug is back)
Q
- Now always deals isolated damage to monsters
- Now deals double damage to monsters below 30% health, excluding Dragon and Baron Nashor
W
- Evolution increases W damage dealt to monsters by 35%

Passive
- No longer takes into account monster damage for resetting the cool down. This does not apply to Dragon and Baron Nashor damage

E
- Saplings no longer run at monsters until they become aggressive

W
- Now causes Yi to take no damage from monsters during the duration and draws aggro from monsters he has recently attacked. This does not affect Baron Nashor and Dragon.

Passive
- Bonus damage increased by 25% against monsters
Q
- Now also stuns monsters for 1.5 seconds when used on them
E
- Riptide no longer deals reduced damage to monsters when it hits them multiple times
- Mana Cost reduced to 60/65/70/75/80 from 60/70/80/90/100

Passive
- Passive attack deals 50% additional damage to monsters
Q (idea is not mine, but I cant remember the summoner name of who did it)
- Now allows Nocturne to move through walls the path travels though

W
- Nunu's basic attacks now deal bonus damage equal to the movement speed % boost from this spell to monsters while this is active

E
- No longer has a health cost when striking monsters, but still gives back health when killing monsters with the ability
R
- Now only loses 50% of his bonus armor and magic resist during Ragnarok
- Cool Down is now reduced by 4 seconds for every unit killed during Ragnarok, increased to 8 seconds for large monster and champion kills

Passive
- Now also causes monsters who attack him to take 2% of their current health per second for 3 seconds (max 30/45/60 per second at Levels 1/6/11)
Q
- Cool Down reduced to 14/13/12/11/10 from 16/14.5/13/11.5/10
W
- Now increases passive damage to monsters to 3% current health per second and increases the max to 60/90/120 for the duration

Passive
- Effective armor and magic resist granted is doubled in effectiveness against monsters

W
- Monsters now deal only 35% damage to Sion during the shield duration. This does not affect Dragon and Baron Nashor.

Q
- Damage increased by 20% against monsters
E
- Now applies 3 stacks of passive instantly to monsters

Passive
- Increases the health return from killing a large monster by 100%

W
- Now also affects monsters, except for Dragon and Baron Nashor.

Passive
- True Damage per second doubled against monsters, except for Dragon and Baron Nashor
W
- Now applies 3 stacks to monsters, except for Dragon and Baron Nashor

W
- Monsters deal 20% reduced damage to Udyr while the shield is up. This does not affect attacks from Dragon and Baron Nashor

Passive
- If an enemy champion has not damaged Volibear in the last 15 seconds and his passive is triggered from a monster, the cool down is halved
W
- Now deals 25% more damage to monsters when they are below 25% health

E
- Now also applies to large monsters below the health threshold

Passive
- Passive also works on monsters after not taking damage from champions for 10 seconds
Q
- Armor Shred is now doubled against monsters, except for Dragon and Baron Nashor

W
- Heal amount is increased by 50% when attacking a monster and Xin Zhao has not taken champion damage within 5 seconds. This is reduced to 20% against Dragon and Baron Nashor

Q
- Now also slows monster's attack speed by the same amount as the slow
W
- Flat damage is increased by 100% against monsters
E
- Now also grants more blobs per monster hit if Zac has not taken damage from an enemy champion within 5 seconds
(There is still a lot more I want to do but I ran out of time for now)