Big Jungler Champion Update

Meep Man··3 votes·1,062 views

Aatrox

W

  • Damage toggle now also heals Aatrox for 50% of the heal toggle total if used on monsters

Chogath

Passive

  • Heal amount doubled for large monsters and champions
  • Heal amount increased by 50% for small monsters

Diana

Passive

  • Cleave now marks monsters for 5 seconds, revealing them and applying Moonlight to them
  • Cleave also deals 20% increased damage to monsters

DrMundo

Q

  • Now heals for all of the health cost if used on monsters

E

  • Now also causes Mundo's basic attacks to heal for 25% of the health cost each attack for 4 attacks when basic attacking monsters

Elise

Passive

  • Whenever a Spiderling basic attacks a monster, their attacks apply a debuff to the target that decreases their attack speed by 10/15/20/25%, depending on level. This does not affect Baron Nashor or Dragon.

W

  • Spider Form attack healing increased by 50% when attacking monsters

Evelynn

Passive

  • Evelynn is no longer revealed when attacking monsters
  • Evelynn's basic attacks against monsters deal 20% increased damage while in stealth

E

  • Now deals 15% bonus damage to monsters, increasing the damage of on-hit effects as well

Hecarim

Q

  • Damage reduction to monsters decreased to deal 80% damage from 66% damage

E

  • Cool Down decreased to 17/15.5/14/12.5/11 seconds from 24/22/20/18/16 seconds

Khazix (yes, thats right, the bug is back)

Q

  • Now always deals isolated damage to monsters
  • Now deals double damage to monsters below 30% health, excluding Dragon and Baron Nashor

W

  • Evolution increases W damage dealt to monsters by 35%

Malphite

Passive

  • No longer takes into account monster damage for resetting the cool down. This does not apply to Dragon and Baron Nashor damage

Maokai

E

  • Saplings no longer run at monsters until they become aggressive

MasterYi

W

  • Now causes Yi to take no damage from monsters during the duration and draws aggro from monsters he has recently attacked. This does not affect Baron Nashor and Dragon.

Nautilus

Passive

  • Bonus damage increased by 25% against monsters

Q

  • Now also stuns monsters for 1.5 seconds when used on them

E

  • Riptide no longer deals reduced damage to monsters when it hits them multiple times
  • Mana Cost reduced to 60/65/70/75/80 from 60/70/80/90/100

Nocturne

Passive

  • Passive attack deals 50% additional damage to monsters

Q (idea is not mine, but I cant remember the summoner name of who did it)

  • Now allows Nocturne to move through walls the path travels though

Nunu

W

  • Nunu's basic attacks now deal bonus damage equal to the movement speed % boost from this spell to monsters while this is active

Olaf

E

  • No longer has a health cost when striking monsters, but still gives back health when killing monsters with the ability

R

  • Now only loses 50% of his bonus armor and magic resist during Ragnarok
  • Cool Down is now reduced by 4 seconds for every unit killed during Ragnarok, increased to 8 seconds for large monster and champion kills

Rammus

Passive

  • Now also causes monsters who attack him to take 2% of their current health per second for 3 seconds (max 30/45/60 per second at Levels 1/6/11)

Q

  • Cool Down reduced to 14/13/12/11/10 from 16/14.5/13/11.5/10

W

  • Now increases passive damage to monsters to 3% current health per second and increases the max to 60/90/120 for the duration

Shyvana

Passive

  • Effective armor and magic resist granted is doubled in effectiveness against monsters

Sion

W

  • Monsters now deal only 35% damage to Sion during the shield duration. This does not affect Dragon and Baron Nashor.

Skarner

Q

  • Damage increased by 20% against monsters

E

  • Now applies 3 stacks of passive instantly to monsters

Trundle

Passive

  • Increases the health return from killing a large monster by 100%

Tryndamere

W

  • Now also affects monsters, except for Dragon and Baron Nashor.

Twitch

Passive

  • True Damage per second doubled against monsters, except for Dragon and Baron Nashor

W

  • Now applies 3 stacks to monsters, except for Dragon and Baron Nashor

Udyr

W

  • Monsters deal 20% reduced damage to Udyr while the shield is up. This does not affect attacks from Dragon and Baron Nashor

Volibear

Passive

  • If an enemy champion has not damaged Volibear in the last 15 seconds and his passive is triggered from a monster, the cool down is halved

W

  • Now deals 25% more damage to monsters when they are below 25% health

Warwick

E

  • Now also applies to large monsters below the health threshold

MonkeyKing

Passive

  • Passive also works on monsters after not taking damage from champions for 10 seconds

Q

  • Armor Shred is now doubled against monsters, except for Dragon and Baron Nashor

XinZhao

W

  • Heal amount is increased by 50% when attacking a monster and Xin Zhao has not taken champion damage within 5 seconds. This is reduced to 20% against Dragon and Baron Nashor

Zac

Q

  • Now also slows monster's attack speed by the same amount as the slow

W

  • Flat damage is increased by 100% against monsters

E

  • Now also grants more blobs per monster hit if Zac has not taken damage from an enemy champion within 5 seconds

(There is still a lot more I want to do but I ran out of time for now)

8 Comments

Gunpoint2 votes

I agree on all points except for Pantheon and Evelynn. The idea for Evelynn went in the wrong direction and Pantheon is actually pretty stupid strong in the jungle. He practically takes no damage at all.

Zirzon1 votes

Agreed. I also feel like Elise doesn't have trouble clearing jungle, her issues lie more in her lack of scaling into the late game.

CrazedPorcupine2 votes

The Malphite change is actually really bad. By making minion and monster attacks IGNORE his passive, it means that he ends up taking WAY more damage in the jungle.

Unless you mean that his shield constantly refreshes when taking minon and small monster damage, then that turns Malphite into a stupidly OP laner.

Meep Man1 votes

{quoted}

The Malphite change is actually really bad. By making minion and monster attacks IGNORE his passive, it means that he ends up taking WAY more damage in the jungle.

Unless you mean that his shield constantly refreshes when taking minon and small monster damage, then that turns Malphite into a stupidly OP laner.

I changed it to only mention monsters and to mention the passive cool down is not reset from monster damage.

Also I finished the post.

{quoted}

dont like the khazix update, why would i care for iso dmg when im forced to max W first anyways? i would like my W to either be on a shorter CD or i would like my E to actually do damage instead of hitting like a wet noodle.

a buff to q would be nice also, and i would like my dmg reduction back too, but im not going to get too carried away, just allow me to clear jungle at a quicker speed, or allow my moves to heal me to sustain the jungles dmg.

an armor buff would help also. basically they gutted my bug, my pride and joy, i just want my kha'zix back.

Im focusing more on monster vs. champion interaction in this post. Also, his Q always apply Isolation to monsters gives his Q 100% bonus AD on monsters at all times.

Bears Dont Care1 votes

Link to it? Bit of disbelief since Evelynn's stealth breaks on ability usage.

Skia Asteri1 votes

A better idea for Evelynn is to give her more damage for extended fights (early ganks would not be impacted that much as they tend to be over quickly) in the form of a stacking debuff. Either Q applies one that makes autos do bonus damage or E and auto attacks apply a debuff that makes Q do more damage. Now her kit is more consistent, as it has something in it to take advantage of her AS steroid.

Dinitrophenol1 votes

dont like the khazix update, why would i care for iso dmg when im forced to max W first anyways? i would like my W to either be on a shorter CD or i would like my E to actually do damage instead of hitting like a wet noodle.

a buff to q would be nice also, and i would like my dmg reduction back too, but im not going to get too carried away, just allow me to clear jungle at a quicker speed, or allow my moves to heal me to sustain the jungles dmg.

an armor buff would help also. basically they gutted my bug, my pride and joy, i just want my kha'zix back.

GuerillaMonday1 votes

MUNDO ideas are good as well as evelynn , nunu Naut is gunna need more than that to be relevant

the rest ... meh

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