Starting to feel likre ADCs and Assassins have too much power in their survivebility tools.

Strawberrycocoa··4 votes·416 views

I really wish it wasn't so god damn EASY for that whole class to escape when caught. Dashes, wall jumps, intangibility and untargetability... I dunno, just feels like those two classes have too much power to escape getting caught and avoid paying for their mistakes. I want them all to DIE when they slip up, not escape with a single ability and avoid ever paying for their mistakes.

5 Comments

Ben Sharpio1 votes

start by nerfing enchanters who are still an obvious problem in the game

Strawberrycocoa1 votes

How so? Enchanters can't really lockdown people long enough to die before they just dash or shield or become untargetable or whatever else they get for a get-out-of-fuckups free card.

Frankly, I'm more okay with Enchanters doing their job an protecting people than I am with people getting to have their cake and eat it to by having strong damage AND quick escapes. Relying on Enchanters to defend them at least promotes synergy and teamwork.

Executioner1 votes

ADC having to much survive-ability? I feel like paper as an adc.

Saggitairre1 votes

{quoted}

ADC having to much survive-ability? I feel like paper as an adc.

You should feel like paper. Tanks should not. Yet with the current state tanks also feel like paper.

Sasogwa1 votes

{quoted}

ADC having to much survive-ability? I feel like paper as an adc.

A mobile paper with tools to escape being cut, though.

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