The reason the balance team is so hated (patch 8.20 example)
vs
nerfs. First off i agree eve needed a nerf, maybe not as big as what she ended up getting but that is besides the point. the main point here is that graves and eves are both easily considered the best junglers in the game. we are talking top 3 easily here. graves winrate and play rate is similar if not higher than eves. With that being said lets look at the nerfs both of them got in the same patch.
> Evelynn's too easily able to kill enemies without Allure, particularly in the early-mid game. > E - Whiplash > EMPOWERED DAMAGE95/115/135/155/175 ⇒ 75/100/125/150/175 > R - Last Caress > DAMAGE150/275/400 ⇒ 125/250/375 > EXECUTE DAMAGE300/550/800 ⇒ 250/500/750
now lets look at what graves got
> For how well he scales, Graves takes over early games too reliably—even for an early-game-oriented champion. > Base Stats > BASE AD 66 ⇒ 63
now im not here to bitch and moan about eve getting nerf, as i said she did need one and i really dont care as i am no stranger to eve nerfs. but this HUGE and just blatant favoritism over how hard a champion is hit when both of them have similar dominance problems is an issue to me. So all i want to ask is, WHY? WHY not hit graves harder than a damn 3 AD nerf...? Is it that much of a pain to just tone down his kit damage aswell considering no other champion in the game can actually 1v1 this guy? even if you dont hit his damage, how about his tankyness and his stickiness? idk, something, anything at all really, that he will actually feel?