Dashes length should scale with movespeed and thus be affected by slows.

Photos of Ghosts··4 votes·508 views

To deal with the fact that we need increasing amounts of CC to counter the mobility creep, punishing normal, immobile champions even more. I mean, c'mon, squishies are supposed to be immobile, Kalista is a living concept bug... (it's an example, I have nothing against Kalista in particular as I almost never see her played). EDIT: in fact, either slow the dash animation, or reduce the length only when it's not used to jump over a wall... which would be hard to implement since walls have no nature in League

1 Comments

The Paulrus4 votes

Scaling dash length makes it difficult to plan skill shots and the like and may make CC less viable, not more.

Instead, imo, they should make the dash animation take longer to get from point A to point B, essentially applying the slow to the dash animation rather than the length.

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