Remove Hexdrinker now that we have nullifying orb

koshkyra··5 votes·826 views

Hexdrinker is a broken item already, we dont need two of them in the game

8 Comments

Rustling Bush2 votes

how is hexdrinker broken?

Leah Kakuni3 votes

[{quoted}](name=Summoner Grey,realm=NA,application-id=3ErqAdtq,discussion-id=6EyMjUmm,comment-id=0000,timestamp=2017-11-02T02:09:41.691+0000)

how is hexdrinker broken?

Its not broken by itself, but when combined with nullifying orb, it will be way too frustrating to deal with.

koshkyra1 votes

103% gold efficient before you factor in the passive

Passive is completely broken and will negate an entire ap mage ultimate until everyone is levels 11+

Dont believe me? Take Orianna for example

Her ultimate has 150 (+75% AP) magic damage at rank 1 (level 6-11, the "negate entire mage ult" zone for hexdrinker).

You would probably have like 50 ap from items and maybe 30 from runes and masteries when you get your ult, so lets say you have 80 ap.

Hexdrinker roughly gives a 170 health shield at level 6

Ori ult before mr and hex factored in: 210 damage

Ori ult when mr (from drinker and base stats) and hex factored in: literally negative damage if that were possible

Colton1472 votes

It's time to give us AP players an item that gives us a shield that blocks/negates all physical damage.

YuGiHo1 votes

they removed the strag+hexdrinker combo because 2 shields was wayy to much for any ap champ to deal with idk why they would put it back in. now i have to calculate when my lane opponent gets to below 20% the will suddenly go up to 60? fuck that this this rune and hexdrinker stacking ad mids or really any ad can ram there face int ap champs and have such a low chance of actually dying and even if they mess up the still win because they can just autto attack for damage unlike mages

Sorry for ranting like that but this beings up allot of bad memories for me fighting zed and all sorts of ad champs mid while serag+Hexdrink was a thing

LordGeovanni1 votes

Nope they removed that because adcs who are supposed to be squishy were too safe versus dives and burst combos while being safe ranged damage.

YuGiHo1 votes

adc, never built them both tho

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