why is a tank hitting me for 27% of my health
i thought tanks were suposed to survive not deal 1/4 of your health with one cleaver
i thought tanks were suposed to survive not deal 1/4 of your health with one cleaver
because it deals % hp magic damage and you had no mr.
i know that but heres the problem. in order to kill a mundo as an ap you need liandrys and a morelimicon. then you build maybe an abysall? even then your not going to be able to kill him because hes still healing anyway. you die from being out sustained and being unable to finish him off
i know that but heres the problem. in order to kill a mundo as an ap you need liandrys and a morelimicon. then you build maybe an abysall? even then your not going to be able to kill him because hes still healing anyway. you die from being out sustained and being unable to finish him off
ap champs are usually mages, assassins, supports or tanks.
the answer s simple. youre not supposed to be able to kill him as ap. because you usually have enough utility in your kit to act as a second support against these champions and help your team kite them and peel them off the guys who could kill him.
the problem that people dont seem to understand a lot is, that if every type of damage dealing champion in the game could just kill a tank, heavy bruiser or juggernaut, then there would be no point in picking these champions, as a lot of their power budget is in defense.
ok so what champion counter mundo
Every ADC in the game?
only with a botrk
Your point?
And there isn't a single ADC in the game that doesn't benefit from every stat it gives.
Just to name a few:

Item-wise:


ok so what champion counter mundo
mostly champions with heavy cc and/or sustained damage. if you check champion.gg you can see a couple of lane counters there.
ap champs can actually beat mundo. but not by killing him, but by making it impossible for him to move so he can be taken out by pretty much any adc.
Because Mundo is a fighter, he builds healthy because his damage revolves around it
He is more of a juggernaut than a tank, he is all about dealing damage.
Shen's the same way it's so annoying. It's been like this since the beginning of the season. I'm bronze so this might not be a good strat, but I just get 4 or 5 people and we use 2-3 ults to just burst him down. Same with voli, so they can't heal back up to full health or close.
Because your not supposed to be tanky without tank items. It's really less they do tons of damage more you don't have very much health. Building a Maw is incredibly good against Damage like that. GA is also really nice since it gives you 60/60 of each defense and that makes you significantly tankier agaisnt % health damage.
First of all, Mundo isn't a tank; he's a fighter. While both are quite durable, fighters are typically damage-oriented while tanks are utility/CC-oriented.
Second of all, you don't need to purchase damage items to chunk someone who hasn't purchased defensive items.
Both offensive items and defensive items provide combat power; while one if offensive and one is defensive, they both make you stronger in fights.
Mundo's Q and W don't really scale with anything and he doesn't purchase magic penetration, so purchasing even a small amount of MR will greatly reduce his damage. This is especially true since Mundo typically purchases Sunfire Cape and/or Thornmail, which also provide additional magic damage. Even purchasing a Spectre's Cowl or a Negatron Cloak and sitting on it will provide a significant damage reduction.
It's damage comes from how much HP you have CURRENTLY, so if you are full it does a shit load, if you are low it's really for the sloowy
Why didn't you dodge?