Devourer to start at 40 DMG vs jungle?

LilxPaprika··2 votes·382 views

TL, DL: So I propose the following:

UNIQUE - DEVOURING: Basic attacks deal 25 to champions and 40 to monsters(+Devourer stacks) bonus magic damage. Scoring a champion kill or assist will grant 2 Devourer stacks and killing a large monster will grant 1.

Devourer when it was first released with 40 starting dmg was so strong not only because it started with more damage but it also helped clear faster to get more stacks. Nerfing it had the double effect of not just nerfing the damage to enemy champions making ganking even harder but it also slowed ts ability to clear the jungle. Devourer is great when your ahead but quite harsh when your behind with slower clears particularly for auto attack champions with no aoe clear.

In fact I think it could even be 40 to monsters flat without applying stacks and 25 to champions(+Devourer stacks). Since by the time you haven15 stacks you can usually buy another item to help you clear faster. Thereby making clearing less of an issue.

2 Comments

LilxPaprika1 votes

Any thoughts on this? Also curious how much more damage does 10 armor pen do to jungle monsters? Debating on using it over devourer on tryndamere.

LilxPaprika1 votes

With the new cinderhulk smite top trend happening... The enemy top laner will often take your jungle leaving you with little to stack off of. Making the early jungling phase even more important for devourer.

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