Kassadin Re-Imagined (Ability Kit)
DISCLAIMER: This is NOT an official rework of any kind, this is just a fan project! This can help give ideas to Riot Games for the inevitable Kassadin rework in the future, but the purpose for this post is create something for fun with making an alternate reality version of Kassadin.
Basic Attack Range: 150 units Movement: None; Rift Walk becomes his only form of movement
Rift Walk (Passive): Static Cooldown: 1 second; Range: 325 units + 100% of bonus movement speed Kassadin cannot move normally, instead he instantly teleports to the target location.
Every 3rd Rift Walk deals 40/90/140/190(+100%AP) magic damage to nearby enemies upon arrival.
Null Slash (Q): Cooldown: 15/13/11/9/7 seconds; Cost: 25/35/45/55/65 mana Kassadin doubles the range of his next Rift Walk, but the cooldown of the following Rift Walk is doubled. His next basic attack gains 75 bonus range and deals (+100/110/120/130/140%BaseAD)(+70%AP) magic damage and reduces magic damage the target deals by 20/25/30/35/40% for 2.5 seconds.
Silence of the Void (W): Cooldown: 14 seconds; Cost: 70 mana; Range: 400 units 1st Cast: Kassadin absorbs up to 75/100/125/150/175(+75%AP) magic damage for 4 seconds.
2nd Cast: Kassadin let's out a pulse around him, dealing between 15/20/25/30/35(+15%AP) to 75/100/125/150/175(+75%AP) magic damage and silence for 0.4 to 2 seconds based on how much magic damage he absorbed. Automatically occurs after 4 seconds.
Force Pulse (E): Cooldown: None; Cost: 40/65/90/115/140 mana; Range: 600 units / 80 degrees Passive: Kassadin stores charges from Rift Walk and all spell casts near him, 2 charges for nearby enemy spell casts, up to 100 charges.
Active: Kassadin deals 6/12/18/24/30(+10%AP) and slow by 4/5.5/7/8.5/10% for 1.75 seconds against struck enemies, up to 60/120/180/240/300(+100%AP) magic damage and slow by 40/55/70/85/99% for 1.75 seconds based on charges consumed.
Overcharged (R): Cooldown: 160/130/100 seconds; Cost: 100 mana Passive: Kassadin takes 10/15/20% less magic damage. Whenever he takes magic damage, Overcharged's cooldown is reduced by 1 second. Every 3rd Rift Walk deals 40/90/140/190(+100%AP) magic damage to nearby enemies upon arrival.
Active: Kassadin's next 3 Rift Walks have no cooldown.