Time for everyone to go Precision/Sorcery or Vice Versa.....
Welp..... I've made another post on this, but oh what the hey.....
I explained it mostly there, but the TLDR:
Stacking Ult reduction now makes Sorcery/Precision the meta because both have ult reduction, and if you win a team fight, the aggregate Ult Cooldown reduction is over 61.2%. In other words
-If you lose a Baron and the opposing team goes directly to your base, they will have their ults on your respawn and you won't, meaning they can muscle a second ace, and take your base.
-If you lose any generic fight where your base is already partially gone, they can finish.
-Champs with Invulnerability will now have such more often by far, and invulnerable champions generally ALWAYS can manage 1v3 fights at minimum, especially with the new
(
)
But...... then Riot did this too:
Legend: Tenacity "Underpicked and underperforming." TENACITY 5% + 1.5% per stack ⇒ 5% + 2.5% per stack MAX TENACITY 20% at 10 stacks ⇒ 30% at 10 stacks
Basically..... the only reason it's underpicked and underperforming is because Legend : Alacrity exists and Precision was mostly used on Basic attack champs. It was by no means Weak.
What this amounts to:
Every champ now has a viable Sorcery/Precision combo of runes that ignore its focus being around mostly adcs.
For example:
Presence of Mind + Legend Tenacity as minor runes, or Presence of Mind + Coup De Gras
Phase Rush + Manaflow/Ultimate Hat + Celerity/Transcendence + Gathering Storm
Then there's the Precision Main options.
What I'm going to emphasize:
I want you to look at the sustain adding Domination offers and compare it to what a 61% reduced Ult can do as utility for a champ. You'll find that pro players who are safe and smart, will always use Precision better. Poor players will USUALLY use the Precision better.
I want you to look at the moderate tankiness Resolve offers. Which helps more? a 3 hit tankiness followed by sustained death, or Ultimate reduction? Most will find Precision does it better (Korea already runs Fleet Footwork on
, and it serves about the same purpose as Grasp)
And then you look at Inspiration: It doesn't have mana control, the keyrunes are very Niche, and the move speed bonuses/debt/cdr reduction is just done better by Sorcery. Unbound Spellbook has uses, but not as much as massively reduced Ultimate cooldowns.
The only champs that don't really exponentially change based on these changes?
....... most of which are already mediocre performers.
game since change: Dominated:
All Nami killers.
/
maybe... or you just couldn't join the more dangerous fights.
or
. You most likely cap out at about a 350 heal, unless your ult doubles.
ofc; that's still an AP item). So with Ingenious hunter, you're basically deciding:
(We had a Cho do 16k true damage, or we would have been even damage)