Archangel takes 6m15s to charge, Tear takes 11m06s, Manamune takes 12m30s ... wut?
Why does
take so much longer to charge than
? And why does it even take longer than
? Making the update actually a bad idea unless you have really long cooldowns.
Granted it is a bit easier to achieve top stacking speed with auto attacks, but for most mana champs it's not exactly difficult to use two spells every 8 seconds either.
Maybe it's an oversight that Manamune get's only half the stack (4 instead of 8), but uses the same charge limiter (2 per 8s)?