Malzahar Balance Idea
W- Voidlings
- The initial Voidling spawned does not have a duration and must be killed to despawn; a max of 2 permanent voidlings can be created at once; permanent voidlings are visually larger (Note: Permanent Voidlings will not begin attacking anything until Malzahar either basic attacks, Malefic Visions, or Nether Grasps a target. Permanent Voidlings will not move more than 1000 units away from Malzahar unless the unit has Malefic Visions applied to them or are somehow under the effects of Nether Grasp)
- Bonus Magic Damage On-Hit reduced to 9/13/17/21/25 (+15% AP) from 10/15/20/25/30 (+20% AP)
- Base Physical Damage reduced to 29/33/37/41/45 from 30/35/40/45/50
- Mana Cost changed to 35/40/45/50/55 mana from 40 mana at all ranks
E- Malefic Visions
- Damage increased to 90/130/170/210/250 (+80% AP) from 80/115/150/185/220 (+70% AP)
- Range reduced to 575 from 650
This puts more of Malzahar's damage back into traditional Malzahar without taking away his new minion play style that some have come to enjoy. The range reduction on his E should also make Support Malzahar not quite as safe to play for those in fear.
will cease to be played as a support. The whole reason he's played now basically is because he offers a free block for any skillshot like against
,
, or
(all very popular supports).