Suggestions to improve game health
Overall broad goals:
- Reduce snowball, especially early lead snowball
- Extend game length (average from 23 back to 30 min.)
- Allow come back - game should be fun for both team from start to end.
Changes:
- Reduce baron buff power: in current meta, baron = gg. Often, an early lead allow to secure free baron (it's often easy to prevent enemy jungler to try a smite steal with some CC) - nerf the bonus to minions / nerf the siege power. Maybe give more team gold instead.
- Buff tower: buff tower damage and health / resistances, especially nexus towers. There's been more and more tools to re-position, switch agro, destroy turrets... that turrets feel useless now. This is a shame: a "tower defense" type game should have relevant towers...
- Reduce rewards (exp and gold) from champion kills. Reducing exp. snowball would in turn indirectly nerf runes (which are based on level) snowball.
- Nerf damage overall. (which would allow for longer fights, this in turns make fight more entertaining to fight and to play)
- Shift early power of some champions to mid / late. This would prevent the frustrating binary meta of "free win by snowballing within the 5 first minutes or free loss" which feels terrible to play, whether you're on the winning side or losing side.
- By working on items and kits, allow all class to be relevant in the mid to late game. Having 1 ultra-carry champions is okay if it is niche (protect the kog-maw), but if it is systematic and we have a Faker Taric support mid, or a Rekkles Janna support bot, something is wrong.
.... there's probably many possibilities I didn't think of.