Death's Dance may need some lovings:

Stacona··1 votes·417 views

High tier items, especially over 3k+ gold, typically need to be gold efficient. Death's Dance is not only shy of 600 gold inefficient, but since it is a high tier item this efficiency doubles to just shy of 1200 gold, no other item is even close to inefficiency on this margin.

I will recommend an IDEA that has Death's Dance, well, playing around death, at least about to:

Death's Dance: Recipe: Vampiric Scepter (900g) + Pickaxe (875g) + Caulfield's Warhammer (1100g) + 525g = 3400g

Statistics: +65 Attack Damage +10% Cooldown Reduction +UNIQUE Passive: 15% of your physical damage dealt heals yourself, one-third for multi-target spells. [up from 12%, matches Hextech Gunblade's value] +UNIQUE Passive: 10% of the damage taken is applied as a bleed effect over 3 seconds instead. [down from 12%] +UNIQUE Passive: When you are below 35% health your basic attacks deal 8% of your target's missing health as bonus physical damage on-hit. [new]

So this has the idea of when you are low on health you deal bonus damage creating a high risk and high reward scenario so you either kill your target or be killed when playing on the brinks of death. Also 12% for the heal value just seems super lack luster since it is barely an upgrade over Vampiric Scepter, to off set it you just decrease the bleed's awkward damage reduction mechanic slightly.

4 Comments

Verxint1 votes

The tuning seems fine, but that last part strikes me as unnessecary

Stacona1 votes

How so? Giving damage to what is suppose to be more of a damage item doesn't seem off

Verxint1 votes

It's really powerful at those numbers, and why does it have to be percent damage?

DD isn't supposed to be a %damage item. A better effect for low HP would be more healing or more conversion to bleed

Maybe the portion of damage converted to bleed is related to your current HP. As you get lower, you take less straight up damage but bleed harder. That would fit thematically more with dancing around your death, and not just give you a bunch of free power for being low HP.

Stacona1 votes

It was just one idea - but it could be 50% increased values when below 35% or 30% health (so 22.5% physical damage life steal and 15% bleed effect)

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