Should base attack speed increase for all champions?
There's a huge trend for attack speed runes, I think its like 10-15% for the auto attacks to be more "fluid". Enabling ADC's to kite, or other champs to get that auto in when chasing. Attackspeed runes + 4% attackspeed in ferocity adds up pretty quick.
The reason I bring up increasing base attack speed, is because of how vital of a stat it is for champions. cough Volibear, and the new jarvan AS buffs
I just thing it's strange when you see AS being chosen more so then a certain type of rune. (Kind of like how HP per level is > armor runes)
Would it make sense to buff attackspeed across the board, to make champions with attackspeed modifying skills a bit weaker? Or increasing base attack speed across the board -> lower attack speed on items Increasing attack speed across the board > lower attack speed from skills
Do you guys think it's fair? (attackspeed runes)