Should base attack speed increase for all champions?

Nhifu··1 votes·598 views

There's a huge trend for attack speed runes, I think its like 10-15% for the auto attacks to be more "fluid". Enabling ADC's to kite, or other champs to get that auto in when chasing. Attackspeed runes + 4% attackspeed in ferocity adds up pretty quick.

The reason I bring up increasing base attack speed, is because of how vital of a stat it is for champions. cough Volibear, and the new jarvan AS buffs

I just thing it's strange when you see AS being chosen more so then a certain type of rune. (Kind of like how HP per level is > armor runes)

Would it make sense to buff attackspeed across the board, to make champions with attackspeed modifying skills a bit weaker? Or increasing base attack speed across the board -> lower attack speed on items Increasing attack speed across the board > lower attack speed from skills

Do you guys think it's fair? (attackspeed runes)

3 Comments

Caítlyn1 votes

And why exactly?

Why do champions with AS boosting skills need to be weaker?

Moesnd1 votes

We dont need MORE damage across the board

dub the man1 votes

Allowing for attack speed runes gives a trade off for other runes. With some champs getting off attacks is more important than health for example on Ashe attackspeed is way more important than on Jhin. But with Volibear you can choose to go attack speed instead of health or armor which weakens the early game. There are runes for everything in the game, including extra gold income. SO the meta will cause a few of the rune types to be predominantly used over another type of runes.

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