I got an Idea for Aurelion Sol

Sad Tyrant·3/11/2017, 10:02:36 AM·1 votes·415 views

Tell me if it's stupid.

His passive is now not disabled by CC, executes small minions and small Monsters below 25% health, and large minions below 10% health

His Q is brought back up to a 1 - 1.8 stun at Ranks 1 - 5 and can now be activated within his inner limit, however the damage and the stun duration is halved until after it leaves the radius where it can be currently activated again, at this point in time.

his W has no cooldown but is disabled by CC.

E has its current Rank 5 Range at Rank 1, but has a 80 - 40 second cooldown

R's name change to Star Scream (hehe)

3 Comments

Stars Shaper3/11/2017, 10:11:56 AM1 votes

The only thing I agree with is the Passive not being disabled by CCs.

  • Q not beind instantly detoned is an intended weakness and should stay as it is, there are minor work arounds that veteran Aurelion Sol players can exploit to save their backs from divers.
  • W buff is extremely over the top, while I agree that the current execute range is weird it's nothing you can't get used to and Aurelion Sol has huge farm potential, having it with no CD makes this extremely OP though in a subtle way.
  • E range nerf is something I would never like to see, his roaming is his main strenght and fun mechanic.

Overall Aurelion Sol needs some quality of life improvements that rewards his skilled plays rather than baseline buffs. I'd rather have something related to stars consecutive hits and Ult+Q.

It's not an easy task to think about such improvements if even Riot had to go back on the drawing table.