Kayle makes no sense, nerf that champion already
I was playing Darius vs Kayle a couple of games ago, I completely stomped her in lane but it just didnt matter, I denied her a lot of experience and made her lose a lot of waves, also left her 0/5, she still did the most damage in the game in a 30 min game.
https://youtu.be/g0uFbLo1hDI https://youtu.be/qWbTn20xWeg https://youtu.be/yFCAuJQ6fdM https://youtu.be/CNrxOSYv7Cw https://youtu.be/6HcuP5RF8EA
Ok up to this point it was a complete slaughter, at that point Kayle was 0/5, she should be completely useless and unable to get back into the game no matter what, but in the next clip something funny happens. I disrespect a 0/5 which I think I cant really be blamed for and go for a trade with her having half life but 3 lvl lead, a lot of gold and item lead, guess what happens though.
And this is Kayle out of lane phase
And this is the damage graph at the end of the game
https://cdn.discordapp.com/attachments/472593401888636929/561225762297085982/unknown.png
Now my question is, where is my reward for completely stomping Kayle in the early game? Any champion going 0/5 and 3 lvls behind is basically out for the entirety of the game, but in Kayles case, she just bought 2 items and started facerolling my team. Keep in mind this was a 30 min game in which Kayle was completely destroyed for at least 13 mins of that game, which means she managed to get top damage in the game in just about 17 mins.
A champion going 0/5 and that many lvls behind should never recover that fast regardless of their scaling. Old Kayle was already a beast in the late game, but this Kayle rework was just a buff overall, ult is the same but now it deals pretty nasty AOE damage, Q is the same but is AOE, W is the same but better and it affects 2 champs now, E is straight up a busted spell and her passive is the most unnecessary thing ever, it makes her weak pre 11 but after that she basically goes god mode and at lvl 16 she gets AOE TRUE DAMAGE, what in the hell is that? As a slight comparison, Kog'Maw is considered a hyper carry too, a pretty strong one, and his biggest asset is %HP MAGIC DAMAGE and defense shred, he doesnt have any of that r%%%%%ed aoe true damage, he doesnt have an ult that makes him unkillable, he doesnt have a massive missing health low CD nuke (his ult kinda is but cant even be compared to Kayle's E). Overall Kayle has too many tools to survive in fights and too much untankable damage, even her ult which is supposed to be a DEFENSIVE ult has 500 base damage at lvl 16 and 0.8 AP scaling and also AD scaling, do I even need to say how stupid this is?
To put Kayle's ult into comparison, Orianna's ulti is one of the strongest teamfighting ults in the game and is a game breaking ability, it has 300 base damage lvl 16 and 0.7 AP scaling on an OFFENSIVE ULT, Ziggs ulti which again is one of the strongest teamfighting ults, has 600 base damage and 110% AP scaling if it hits with the center, which is very difficult for it to happen, the damage with the outer part is much lower, lower than Kayle's ult, Malzahars ult has a base damage of 275 at lvl 16 and 0.8 AP scaling, Lux ulti which is one of the strongest bursting tools in the game has 500 base dmg lvl 16 (same as Kayle ult) and 0.75 AP scaling (less than Kayle's ult). There are more examples but I hope this makes it clear. My point is, does Kayle really need that much damage on an ultimate that makes its target UNKILLABLE? I think Riot just went nuts with Kayle's damage sources and her massive numbers in every aspect.