My honest feedback upon reaching Plat III in TFT
Now before I start I must mention that I dont know which rank would be considered ''high elo'' in TFT but I noticed a massive drop in the LP received once I reached Plat so I decided it was a good moment to take a break and talk a bit about the game in general.
To start this off, I'll say that I myself have complained in these same boards about TFT being bullshit and too RNG based just a couple days ago. However, after putting a good amount of hours into playing ranked and adapting my strategies and gameplay to whatever I'm given in a certain game, I can safely say that the RNG in TFT is much less of a determining factor than your understanding of the game and your adaptability.
When I started playing the game, some friends got me into it and taught me the very basics. I saw them always trying to get recurve bow in the first carousel at all costs and started doing the same thinking recurve bow is the best item there is (which is kinda true though) until I ran into several games in which I couldnt grab any bow at the beginning and was forced into other options. Thats when I started trying out other combinations and adapting my playstyle to the items and champions I'm given. If I can grab recurve bow I'll go for a Rageblade or a Cursed Blade, but if I cant lay my hands on it I can just go for other options like Solari, Redemption or Zeke's Herald, which for some reason people dont seem to take them enough into account. Those defensive items have given me more victories than any other offensive item in the game.
The point I'm trying to get across is that regardless of your RNG you can always work something out in TFT, youre always given everything you need to build a competitive strategy. And honestly, I dont get why people complain about the amount of items that people are given. I almost always see every person in the game with the same amount of items by the end of the wolf neutral camp stage. It is true that you dont always get the same amount of items as other people from the get go but it eventually evens out. Not getting the items at the beginning means you'll need to play a more defensive playstyle and adapt your champions to survive long enough to get whatever you need. I've had a lot of games in which I lost like 7-8 rounds in a row until eventually my build comes online and start to wreck everybody. It's all about timing your pacing correctly and controling the tides of the battle. That, of course, doesnt mean you can reach top 4 in every single game. In my last 20 games or so, I managed to stay top 4 really consistently but there are times in which you really dont get the champs or items you need soon enough and end up losing and there is really nothing to do about it. But that type of RNG is present in everything in life.
In conclusion, I think TFT gives you the same chances of success as Summoners Rift games, if not more since you dont depend on other people. In Summoners Rift you have your games conditioned by the people you play with but if you are consistently good and play better than everybody in your respective league you'll end up climbing regardless of the monkeys you are matched with. Same goes for TFT, RNG might make you lose some games but being consistently good means you'll climb.
Oh and before I forget, if you think you are getting shitty champions in the shop all the time, follow the wise advice of our lord of fortune Twisted Fate: ''Only a fool plays the hand he's dealt''. So go reroll all your gold. [slayer-pantheon-thumbs]