Riot's balancing is like trying to patch up a sinking boat with a thousand holes
I thought about what I'm about to say a long time ago but the last 2 or 3 months basically confirmed what I was expecting. I'm here to share with you what I think about what League of Legends has become.
I'll start by saying that I discovered the game in late season 3 but only started playing in mid season 4 up until today. Back in the day the game had a massive amount of information for a new player to grasp but it was really easy and extremely fun to get into the game and try out every champion there was. The game was really entertaining and the champions were easy to understand. Generally speaking, all of them had 4 abilities and a passive all really clear and cohesive with one or two phrases that explained what the ability did. Champions were simple in essence to the point in which you could be a new player, read the ability kit of your champ once and understand what it's supposed to do and what every ability does. Champs now are extremely complicated, extremely overloaded and unnecessarily innovative. Ok, so having said this lets get to the meat and potatoes of the topic.
Back in the day, there used to be broken champions, stupid mechanics, busted strats and many things that broke the game, just like today. But I've lived through all of those and I swear none of the problems the game had before bother me more than the unbalance issues the game has now. Many years ago, dating back to the days of the old Summoner's Rift, the balance problems were due to bugs, inexperience of the balance staff and undefined general direction of the game. It was basically a mess because League of Legends was still a maturing game. League of Legends, however, has reached its pinnacle a couple seasons ago and when everything started to fall appart is when Riot tried to push beyond that summit. You just have to look at the type of champions they have released since about season 6-7 onwards.
We have champions like Kled with insane walls of text to explain his abilities, champions with insane mobility that defy the every geography of the Rift such as Kayn, Rek'sai, a half blind champion that instead offers advantage in fog of war, Aurelion Sol who is one of the most game knowledge demanding champions to play and with mechanics extremely weird and hard to get used to, Ivern who was the first support type champ in the jungle and can also duplicate the value of jungle buffs, Pyke, a support assassin that doubles the gold income of a kill, something unheard of and unprecedented, champions that can steal, or mimic whatever part of another champions kit like Zoe, Sylas or Neeko. To make this clear, I'm not criticizing all of these champions, some are fine additions to the game while others have extremely unhealthy mechanics but they are here just to state how insane the champion designs have become. How does Riot expect to balance a game with so many factors involved and that many unique mechanics to every champion? Always trying to innovate and bring something new to the table sometimes ends up backfiring and in Riot's case it did really hard. The best example of this is champion reworks.
You just need to look at the reworks Riot has released from about 2 years ago up until now. When they reworked the assassins, assassin items became extremely broken and later had to be reworked again or nerfed. Out of the 4 assassins that got major changes (Rengar, Talon, LeBlanc, Katarina), 2 of them got reverted back to what they used to be (LeBlanc and Rengar) because their reworked kits were too strong and unhealthy. When they reworked adcs they turned Quinn from a forgotten champion into the most played champion in almost every lane, it was viable in top, jungle, mid and adc and in all of the lanes she was played in she had a high winrate, Graves was extremely busted when he got reworked and took several seasons to get him in a healthy spot, Kog'Maw received an unprecedented mechanic (oh shit, here we go again) that allowed him to bypass the attack speed cap to the point of doubling it, turning him into an immobile assault turret, resulting in him being so strong that he was also taken to the jungle and ended up being reverted to what he used to be before because he was too strong. After that, they reworked tanks to make them more skill expressive and allow tank players to have more of an impact in deciding who is the victor of a game. What did they do after some time? They reverted the really unique ult Zac got in his update to the older one just because the old one dealt more damage and increased his AP scalings to take away from his tankiness and empower his damage because damage meta, and the same happened to Galio, his defensive ulti is not defensive anymore and his W now deals damage for no reason. Ryze got reworked way too many times because they never nailed it properly.
And what do we have now? Mini-reworks that make absolutely no sense. This trend started a month or two ago. Riot doesnt even know what they are doing with their champs anymore. Sylas was released very recently and he already got his mini-rework because he is too hard to balance. Swains rework came out not that long ago and they have already changed the core mechanic of his kit for no reason. Aatrox rework is pretty recent too and he already has gotten a massive amount of changes, ranging from removing one of his dashes, removing a unique debuff he had on his passive, changing the revival ult to revival only after killing something and later on not reviving at all. Did Riot forget about the identity of champions? Wasnt Aatrox like some sort of undying deity? He has always had the reviving mechanic in his kit both on old Aatrox and new one and now you remove it just because Aatrox is too hard to balance? Ryze got another mini rework because apparently Ryze is unbalanceable. Illaoi also got some significant changes in some of her abilities. Akali and Irelia reworks came out so strong that almost every patch after their release had a couple nerfs directed towards them, the problem is that these two champions being strong wasnt due to raw stats and scaling, it was rather due to overloaded kit or extremely unhealthy mechanics, like true stealth.
As you can see, Riot has driven themselves into a corner and there is no way back now. The game nowadays is so complex and overloaded with complicated and unnecessary mechanics that it's nigh impossible to balance. Honestly, I used to have much more fun when I started playing the game and the old champions never felt boring regardless of how many times I played them. In fact, these new champs only manage to stress me rather than making me enjoy playing or fighting them.
Share your thoughts below and let me know whether you agree with me or not.