Fixed Annie, more support viable mid, less destructive against entire team comp

creatureplex··1 votes·416 views

Her passive now only needs 2 abilities to activate her stun Q-costs more mana, cooldown increased, but has longer range and more damage W-does more damage but costs more mana E-works as an aura a combination between morgana's shield and barrier, but doesn't completely block cc instead it lowers duration of said cc, costs no mana but has long cooldown R-does more damage than it does now against a single target but significantly lower damage the more opponents it's used on as it gets split amongst people evenly, tibbers being out also makes annie's other spells do more damage, but tibbers has less health and magic resist than before and has no duration either kill it or kill annie. Oh and one more thing Tibbers can't be targeted by smite! Also while her stun is available she will always be shown as long as within vision no more camping bush for annie.

I think this way she's less cancer to an entire team, but better against 1v1 and a little better as a support now as well! If you disagree with anything please if possible explain why.

9 Comments

Paladin 0f Life2 votes

On your mark. Get set. Terrible. Q is essential to farming so no. 2 procs just, ugh, no. Need at least 3 due to combo any less is ridiculous. Ult is fine it makes annie annie. E might need something but not that. Try more dmg reflection or healing... make it applicable on teamates? I think she is fine

D3M4L1S1 votes

Tell your jg to smite tibbler, problem solved...

creatureplex2 votes

Oh and one more thing Tibbers can't be targeted by smite!

creatureplex1 votes

And even then the summon itself is normally what kills people the massive damage and stun it does. Tibbers running around doesn't normally kill people as much as tibbers moves a lot slower!

RogueWill1 votes

Annie got her base damage on her ult reduced so tibbers would do way less damage on summon but woudl deal similar damage on 1v1 thanks to the enraged mode, also delaying her burst considerably and made her vulnerable to die. Giving her bigger CD and higher mana won't solve a thinh but instead puch it back to her old playstyle that is considered to be unfun to play against, get blown in 1 sec and then you have a useless mid champion that is ready to die

TyroneWatermelon1 votes

The fuck is this shit? You did nothing but buffing Annie +more cc +damage +more tankiness

And you give he "mana costs increase" as a trade off? How amout make her require a tiny bit of brain cells to functions and more counterplay,like Delay on tibbers instead of brain deadly mashing QWER and instakill

creatureplex1 votes

No I nerfed some things about her by making mana cost so she no longer can just spam her abilities to get her stun she now has to be strategic about it. And yes I felt by decreasing what really makes annie annie is her ult so if I nerfed the damage her ult can do i had to compensate without completely breaking her by simply making the rest of her abilities do more damage at the cost of her mana which means she can't just spam anymore to get her stun available. I gave her entire team more tankiness yes, but only slightly as it's not as strong as barrier or as strong as Morgana's e, but makes her more viable as support.

creatureplex1 votes

No I nerfed some things about her by making mana cost so she no longer can just spam her abilities to get her stun she now has to be strategic about it. And yes I felt by decreasing what really makes annie annie is her ult so if I nerfed the damage her ult can do i had to compensate without completely breaking her by simply making the rest of her abilities do more damage at the cost of her mana which means she can't just spam anymore to get her stun available. I gave her entire team more tankiness yes, but only slightly as it's not as strong as barrier or as strong as Morgana's e, but makes her more viable as support. Since everybody seems to like playing her as a support. When you try balancing a champion you can't just completely nerfed them you have to find ways to compensate for what she loss.

creatureplex1 votes

No I nerfed some things about her by making mana cost so she no longer can just spam her abilities to get her stun she now has to be strategic about it. And yes I felt by decreasing what really makes annie annie is her ult so if I nerfed the damage her ult can do i had to compensate without completely breaking her by simply making the rest of her abilities do more damage at the cost of her mana which means she can't just spam anymore to get her stun available. I gave her entire team more tankiness yes, but only slightly as it's not as strong as barrier or as strong as Morgana's e, but makes her more viable as support. Since everybody seems to like playing her as a support. When you try balancing a champion you can't just completely nerfed them you have to find ways to compensate for what she loss. Also if you delay Tibbers it would break her completely as that's the whole thing that gets her kills or her teammates kills delaying Tibbers would simply mean a useless Annie in a game her win rate would drop dramatically. But if she has a stun available I do feel that maybe showing her bush so she can't just camp bush anymore would make it easier for people to fight against her.

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