Fixed Annie, more support viable mid, less destructive against entire team comp
Her passive now only needs 2 abilities to activate her stun Q-costs more mana, cooldown increased, but has longer range and more damage W-does more damage but costs more mana E-works as an aura a combination between morgana's shield and barrier, but doesn't completely block cc instead it lowers duration of said cc, costs no mana but has long cooldown R-does more damage than it does now against a single target but significantly lower damage the more opponents it's used on as it gets split amongst people evenly, tibbers being out also makes annie's other spells do more damage, but tibbers has less health and magic resist than before and has no duration either kill it or kill annie. Oh and one more thing Tibbers can't be targeted by smite! Also while her stun is available she will always be shown as long as within vision no more camping bush for annie.
I think this way she's less cancer to an entire team, but better against 1v1 and a little better as a support now as well! If you disagree with anything please if possible explain why.