What I want for the Swain Rework.

Doozku··1 votes·1,095 views

https://1.bp.blogspot.com/-QJiCrYh4iIo/WeZFxUjeGwI/AAAAAAAAxd4/R-E4ms1P1UQoFhHMVKjWrUrPWBSYc9gwwCLcBGAs/s640/LOL_CMS_138_Article_02.jpg I never was much of an old Swain player. His old kit was just kind of boring for me with his all of his abilities being brainlessly easy to use without much way for you or your opponent to interact. Q is a thing you drop on the ground. W is an AOE stun that you put on the ground. E is just a point and click Dot, and R is just you turn into a bird and run around. That said, I've been keeping my eye on this rework since Riot announced that he was going to be more of a frontliner with dark magic, like on live but different. For me, one of the themes I want to see the most in league is the fighter/mage theme because that kind of theme really fits with both my playstyle and it is a really cool design space. My favorite champions in the game are usually fighters, mages, or Assassins, and my top favorites are often combinations of the classes or at least very close. The best champion when it comes to meeting this theme gameplay wise is probably Gangplank, which is ironic seeing as how lore wise Gangplank should have nothing to do with being a mage but that's how he is in game. I also like battlemages like Karthus or Ryze who build somewhat tanky and actually have some kind of dueling/1v1 power. Morde is another champion like this but his model is really old and his gameplay doesn't really keep me that interested for more than two games, even if I get really fed with him and hard carry. That said, I've been really keeping an eye on Morde's eventually rework and more recently, Swain's rework.

Swain's rework is currently targetted at making him truly feel like the dictator of Noxus, who uses dark magic on the battlefield to defeat his enemies. I'm really hyped for what this could mean in game. I'm assuming he'll be similiar to live where he deals a lot of sustained damage over the course of a fight and is incredibly difficult to take down, but I'm really hoping that they make his gameplay more interesting than just running around the teamfight with R toggled on slowly draining everyone down while spamming taunt or something. He really needs to feel like a Noxian, in that he should be incredibly aggressive in style. This doesn't mean that he needs to be a lane bully, but take a look at every other main Noxian champion and you should see a common trend. Darius: Most aggressive of the Juggernauts, can shred down teams and is constantly looking to fight. He excells in the midst of battle where he can heal off of multiple enemies and dunk them all to hell. Sion: Probably the most brutal of all the tanks. While some tanks may summon some initiation thing at range, Sion charges in there and smashes right into the frontline. He's promoted for making risky, aggressive plays, moreso than a tank should, and this is highlighted by his passive which makes even death not something that can stop Sion. Draven: Not much to say here. Absolutely the most aggressive ADC in the game as his dueling and fighting potential is insane. Kled: This champion is rewarded super hard for playing aggressive and getting great all-ins. He's not a god-tier lane bully though and because of that I think he's the perfect representation of a Noxian champion when it comes to what we're looking for.

So I think that it's best that we look at champions like Kled or Sion when it comes to Swain. He should be strong in all-ins and extended fights, but he shouldn't be a lane bully, especially since he's going to be a battle mage, which implies a ranged auto-attack. Of course, they could make him melee, and while I think that would be awesome, I doubt that they are going to do that. He could still have a strong lane-phase though, and I think that would help set him apart from other battle-mages like vlad or maybe even Ryze. His strongest stage of the game should definitely be teamfighting though. He should be a teamfight monster, and likely through a combination of tankiness/sustain and high aoe damage. Notice something? This isn't all too far off from the Swain we have today. Personally, if I were to rework Swain, I would probably keep his playstyle somewhat similar, but make his kit much more interactive and dynamic, so that he can feel good to play and good to play against. So here's to a great Swain! I'm hoping he comes out some time in December at the latest but with preseason and everything going on, we will have to see. I expect the next champion to come out first and then Swain.

Edit: Some other things real quick. I'm really hoping that his magic attacks all get a unified color scheme. Right now, Swain's magic is colored purple and green which when combined with the DoT theme that he has going on, gives off a real poison vibe that I don't think he should have. Instead, I feel like his magic should all be pitch-black. No other mage uses black as a color for magic and since he should be using dark magic, and his crow theme already has black, it would fit him. As for visibility, I still think it would work great since league usually has very bright and cartoony colors. A real black color would contrast with this and would probably even make his spells easier to see.

Speaking of black, I'm indifferent to his whole bird/crow theme. They should probably keep it in the kit, but him turning into a bird always looked overly cartoonish and silly rather than threatening, so if they can find a way to make it look more intimidating I'll be for it. I think that they should definitely get rid of his ultimate gameplay wise though. It's just so boring to use since all you do is just press R then walk around and slowly kill people. I'd be for reworking it in order to make it more engaging to use gameplay-wise, and to have him not rely on it as much. I feel like the crows should be used as something more like part of his magic. Like how you see in the picture where all of the bodies are being swarmed by crows, things like that would be more of what I expect.

4 Comments

ModKnightsKemplar2 votes

I actually wouldn't be shocked to see melee Swain, and I almost expect him to perform better top lane after the rework (but we'll see).

Everything else you said, spot on. As a current Swain maniac, you have all the right ideas about what needs to change and where he should be going. I really want him soon, partially because I feel that current Swain doesn't jive that well with the new runes. Hopefully that will be less true for the new kit (again, we'll see).

Doozku1 votes

Yeah, I'm super hyped to pick up Swain if I like his rework. I feel like I'm setting my expectations too high though. I did that with the last 4 or 5 reworks released and generally I wasn't as impressed as I thought I would be (because my expectations were too high, I was expecting them to be god levels of champion design and utter masterpieces when that was too much to ask. Also mainly because they usually has some mechanic or quirk to them that I didn't like but idk they were all still good reworks.)Still super hyped for this one and if they make him melee I'd actually be really happy. I'm convinced that they are gonna make him a toplaner now with how he's going to be in the middle of battle. If he's melee, I wouldn't mind making his all-in way more powerful to really fit that Noxus theme like I said.

VICKLIUS1 votes

I'm currently main sup was a swain main. the brand update honestly felt like they were giving him swains pass. he is suppose to be the master of tactician but his kit doesn't really feel like it cause of all the new champs and he has a shorter aa range 500 than other basic ranged champs of 550. things in my opinion that need fix which would make him viable.

his pass change to where he gain either hp OR mana based on 3-20% dmg he deals depending on which is lower

his w let it reactivate for a gap closer for more mana

increase e range an make aoe instant dmg not dot, but still marked for 4 seconds w/ increased dmg, but add killing target WHILE marked increases future dmg on that target by 1-5% but if swain dies dmg from target is reduced by 5%(quotes: kills: beating you was easy next time will be even easier, dies: you may have bested me this time but next time you will not)

to his r add being hit sends out an additional bird (make it beneficial to build those defenses an run in like he does currently)

have his r a 10 cd so it inline with his other abilities, an q,w, 10 sec cd at all levels

Terror131 votes

Hes already a fighter mage, hes just a clunky weak one that relies too heavily on really bad really high cooldown skillshots.

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