Bring back the Turret laser beam

ExplodingFist66··24 votes·9,087 views

Remove the stupid laser shot that thing deals no damage.

Make the laser beam ignore 95% of the enemy's armor and deal persistent physical damage overtime, the damage should also be affected by enemies' max health. CSing would be so much easier too because you can wait when the beam lowers a minion's health to the amount of damage your basic attacks deal.

14 Comments

OtterlyLost11 votes

I miss the lazer beam too. Anyone remember how the second tier turret would also grant you a shield for being under it too? I miss that... It felt like, if you lost your first turret, you at least had a safe place to farm and try to catch up at... It was a real catch up mechanic...

[zombie-nunu-bummed]

Tahminatrix 3 votes

But instead riot has bounty gold which can be abused to extend a lead.

Marothennan1 votes

It was way too easy to stall games back then. We don't need that shit back, what we need is a balance between what we had then and what we had now. We need turrets to be able to keep you safe and not fall at 7 minutes but they don't need to be as strong as they were in s5.

OtterlyLost1 votes

{quoted}

It was way too easy to stall games back then. We don't need that shit back, what we need is a balance between what we had then and what we had now. We need turrets to be able to keep you safe and not fall at 7 minutes but they don't need to be as strong as they were in s5.

I would prefer stanly games. No one hated early season 5; it's generally accepted to be the best point in league. And I could see why. I'd be for them bringing back the turret shield, especially bot lane; the first tower down there is so weak. Why not make the second stronger and safer? It would balance the lane a lot. It would allow early game champions bot to have an impact and get them out of the lane faster but give the late game crit ADCs a safe place to farm after their tower was gone. Its brain dead easy to just set up a freeze at that turret or even just slow push.

SwiftKitten882 votes

we don't need a lazor.. we need 25% max hp true damage starting on the 5th shot onwards.

PaffWasTaken2 votes

Back at Riot HQ

Riot employee 1: "Hey guys, the community wants the laser turrets back, what should we do?"

Riot employee 2: "Hummm, I don't remember why we removed them at the first place, can you remind me?"

Riot employee 3, 4, 5, 6, 7 and 8: "I don't remember either..."

Riot employee 735: "It was because of a sound bug that we didn't want to fix"

Riot employee 2: "Oh, could we put them back in?"

Riot employee 735: "Yeah sure. we could easily fix that bug within 8 or 9 hours of work ma..."

Riot employee 2: "WAIT, we'll need to WORK?!? Everyone, just ignore this, case closed, get back to work... or whatever what you were all doing"

GrãñðmãstêrShãçø2 votes

Yes, yes please

Tahminatrix 1 votes

That doesn't do much against squishy champs diving tanks and bursting them under turret after being cc`d for 1-2 seconds.

Slythion2 votes

getting tower dove by a damage dealer if you're low should be allowed to happen. Towers are expected to be protection, but not absolute guardians.

And if your response is going to be "but most time you don't even have to be low" or something similar to that, then that sounds like a champion or damage problem and not a tower problem.

I also really don't think any squishy can reliably tank a tower, even for how "useless" they are

Tahminatrix 1 votes

I was referring to a TRUE damage problem.

Slythion1 votes

fair enough, but still not a tower problem :p

Stray Kat1 votes

As a Diana player, I can kind've dispute this. From level 8 or so, onward, I'm able to pretty reliably tank some turrets shots for my dives, and walk out with the Fiora "Clean" emote, and continue to farm.

Late game I can literally walk in and tank a turret for a stupid number of shots while killing it, or a squishy or two, when I'm running some defensive runes in my secondary(And preferably barrier in that game as well.)

Bob the Toastr1 votes

I think they do need to pierce more armor than they do now, but 95% is too much IMO. Turrets need to be able to take down squishies, but tanks should still be able to tank a few shots. I would suggest a flat damage increase rather than %max health damage so it will punish squishies who try to dive more so than tanks.

DrCyanide1 votes

No, please don't....

I can still hear the "BUZZZZTZZZTZZTZTZ" of nexus laser turrets audio being stuck on for the rest of the game.

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