Bard will be underpowered
His only escape tool (or engage tool as rito calls it) allows enemy champions through as well
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he has to roam god knows where to collect chimes that can spawn randomly anywhere on the map (inb4 "OMFG bard chimes are always spawning in enemy jungler or in top lane" threads)
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Yes create an ult that makes everything immune! that stun would be great if we could actually kill them! oh boy youre about to die? here LET ME STUN YOU TEAM!
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health shrines: cant even give him a straight up heal, its gotta be a shrine that has to charge up
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what is this guy a tank or an AP or what? his passive makes me think if I built him straight AP Id rape everyone with that bonus damage but then hes supposed to be a support... tank? or?
EDIT: After reading the posts a few things I should note
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The portal is one way meaning if he uses it only as an engage ,IT FORCES bard to take flash or have no means of escape if he isnt built tanky However if used as an escape it wont work, forcing flash or tank build
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with the roaming, unless riot codes it so the stuff wont spawn on the opposite side of the map entire time and will spawn more mid to bot and on your side of the map, bard wont be able to collect them unless he wants to leave his laner 1v2 the entire time THAT OR they need to NEVER despawn and continuously spawn without the enemy being able to take them out because right now rito says they spawn randomly through out the map which means statistically alot of those will despawn/ spawn places bard cant get to (being that only 1/4 of the map is a viable place for it to spawn in the early and mid game so 25% of the spawn will be on the opposite side of your side bot (tword top lane) and 50% will be on the enemy side of the map
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It could make plays if they designed it better, being able to target LITERALLY ANYTHING makes it usefull and useless, its usefull for stuff like contesting dragons barons and turrets but then depending on the CD of it, how do you use it for the teamfight that happens right after? or do you not use it on drag lose drag and use it on the fight? to many decisions with it makes it usefull but at the same time so complicated that half the time itll only be used for one or two things and then never be used for everything else
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The problem here is when you arent roaming you dont have insta heals, sure you can set them up but they have to charge, and arent a life saving heal for the ADC, why take bard over soraka? you know? why take bard over any support? bard HAS TO ROAM to be good, which means screwing over your own exp gain and your ADC if they have a heavy poke comp or wombo combo bot lane (with all the champions there are and little bans, bot will be screwed)
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If he is built just a support, then why would anyone bother playing him? support items suck? they honestly arent good, ohmwrecker? to expensive for meager stats, locket? WAY TO expensive for a weak sheild and some meager MR, sightstone? the only decent support item out there, but if he scales on AP then its hurting him if he isnt going tanky
also what item would you build for gold income? relic? that means he should be going tanky
ancient coin? you mean the useless gold income item nobody ever buys?
the ap item? meaning youd want bard to go AP not tank meaning sight stone would hurt him
- an add on: but his stun, it slows the target it hits, stuns both if it hits two targets, Hows that going to play out? or hit one target then a wall? thats pretty much like vaynes condem but replace wall with another target to stun them for his overall kit his Q seems way out of place?
his Q should be something more defensive or able to hit both enemies and allies (considering his entire kit revolves around enemies and allies are effected by the stuff -the ult -the portal -allies get heals enemies get gold from relics
meanwhile the Q is just there