Yorick completely fails to deliver on his fantasy.
What we were promised was a necromancer, minion-focused champion.
What we got was Nasus-lite with minions attached. Past laning phase, his minions become completely negligible and the majority of his damage is his Q with Triforce procs. His ghoul count doesn't scale up beyond 4 and the ghouls themselves are too unreliable; if you miss E then they're completely worthless.
W has an annoying bug with auto resets. Playing Darius against him, there was an irritating common-ness in how many times auto->W reset would result in the W not hitting, but the animation repeating. Too many times I've had to flash to avoid death because the W wouldn't register and I couldn't wait for it to time out. Personally, I don't find this ability very interesting; it feels out of place with his theme and the visuals don't make much sense.
His E looks and feels like a terrible ability. Visually, it doesn't even cover the area of its indicator and it disappears instantly. For being absolutely vital to his sticking potential for him and his ghouls, and to make W easier to land, it's very low impact.
Maiden is objectively horrible at its intended function of pressuring multiple lanes. Because it draws tower aggro as a pet and not as a champion and isn't smart enough to juggle aggro (and you can't control it), it will end up tanking the tower itself and usually dying before it can take anything on its own. The better play is almost always saving it for duels and teamfights as an extra source of damage and another health bar.
Yorick also has the unfortunate problem of being binary to an extreme degree. Either he is a brick wall in lane and pushes endlessly, or he gets stomped completely and remains useless for the game. I attribute this to the fact that he does not scale whatsoever; there is no real power-spike other than Trinity Force's sheen damage. Nothing about his kit inherently scales; he is a champion that's just 'consistent,' for lack of better wording. I believe he should be changed to have a weaker early game, but a very potent late game.
I suggest the following changes:
- Ghouls now start at 3 and scale up to 8.
- Ghoul charges are stored with Yorick rather than remaining stationary on the ground. Yorick can now ping how many charges he's at.
- Ghouls are harder to kill with AAs but easier to take down with AoE.
- Q damage lowered, but landing Q redirects his ghouls.
- Maiden's ghoul summons are now independent from Yorick's ghoul count; meaning that he can have up to 12 out on the field.
- Maiden is now considered a champion for tower aggro priority.
- Maiden's damage slightly lowered, but gains a % bonus against minions and turrets.
The changes for E I had in mind would be much too large to be reasonable, so I will have to accept this ability won't have any major changes.
Discuss.