Well I bet it makes no sense with how you're thinking i'm saying this.
I don't mind that champions have mobility, or that skill shots exist. These are fine.
What i'm getting sick of is the constant removal of targeted abilities and them being replaced with skillshots, which indirectly ends up buffing mobility and creeping power as skills trade consistency for potential.
Yes, Taric's stun can now hit multiple targets. Though it's range was nerfed (ignoring it's W interaction), and it become possible for it to do nothing, disproportionately so for champions with mobility. It traded a consistent stun (even if variable damage), for an skillshot which now has to be balanced around probability.
The point is, that riot can add all the mobility and skillshots they want, but they shouldn't increase the ratio of skillshots to targeted spells, because it ends up changing the value of mobility, in a sense post hoc, increasing the kit budget of the champions with it, making them over budget. Though very rarely do riot nerf the mobility aspect of skills, so the only other solutions would be to nerf the numbers on the champions to offset the increase in the value of their mobility, which might cause other problems to the champion, as being mobile means nothing if you're output isn't sufficient to do anything. So the only other option ends up being to increase the average kit budget.