Currently the jungle is kind of a mess..

Yosuke Apperu··1 votes·278 views

Does anyone else remember the items that built out of spirit stone? What was so bad about those jungle items that they just completely removed them? If you're unaware or weren't yet playing, I'm speaking of the following: Spirit of the elder lizard, Spirit of the spectral wraith, and last but certainly not least we have spirit of the ancient golem. No i didn't forget about feral flare shudders but that was just another jungle item to inspire afk farming forever. I mean yes feral flare udyr could carry like hell but that doesn't mean it was healthy plus I preferred the spirit items anyways :P Anyways I feel like these items were the most diverse/balanced/fun..and they were all built pretty regularly, thoughts?

5 Comments

ltmetal1 votes

Let's take a quick look at the Patch 4.20 notes for preseason, the patch where they removed Feral Flare and the Spirit Stone/Quill Coat item paths...

This preseason, rather than trying to kick the best champions back in line, we instead focused on taking bigger steps to bring strategic diversity back to the jungle. If we can build a jungle that empowers and reacts to the many different actions junglers can take, then we can create an ecosystem where it's almost impossible to distill an "optimal" jungler at any point. That's a bit of a muddy concept, so we'll explain: in the 2014 season, the jungle was a fairly 'solved' position, where optimal routes were established, sustain was easy to come by, and monsters were just piles of gold waiting to be picked up. Because of this, the 'best' junglers were quickly discovered to be those who could heavily influence lanes while still keeping up in their farm; in other words, gank / damage focused champs (oh, hello Lee) who don't make many tradeoffs for their superior dueling strengths.

For a period of almost three years, jungle difficulty was trivialized. You would go machete 5 pots (read: 750 bonus HP) and if you could make it to 700g for your spirit stone, you could technically jungle. On the surface, this seems like a hotbed for diversity, making nearly every champion in the game capable of jungling. However, what wound up being the end case can be summed up in this statement: "If I can always survive the jungle no matter who I play, I need to play the champion who can exert the most map pressure through ganks that still makes it through the ban phase." If you watched professional play in this ecosystem, every game invariably wound up being either LeeSin vs. Khazix or Shyvana vs. JarvanIV

If you ask me, the Spirit Stone items hit the right tones when they enabled every champion to access the jungle. The problem comes about when you make a jungle where your only basis for comparison is gank strength. My suggested change is to introduce even more jungle enchants to the game so that an even wider variety of champions have access to the jungle, while keeping sustain from being frontloaded past the point of no return.

TL;DR, The Spirit Stone items were enjoyable, but their mere existence discouraged diversity, requiring them to be removed. Their theme of sustain can easily be recycled if you tone back their numbers as a meaningful tradeoff for sustain.

Yosuke Apperu1 votes

What I don't understand is how they encourage any diversity with things like devourer. Today I played a game and didnt see a yi for the first time in like ten games.. because no more devourer atm.

ltmetal1 votes

MasterYi is a champion that has historically only worked and enjoyed popularity at Gold and below. From a G&B perspective, seeing a lot of Master Yi doesn't necessarily mean that Master Yi is a strong champion who is a preferred pick, it means that players don't always know how to play against him. Historically, players below don't know how to abuse a jungler with a weak early game.

Yosuke Apperu1 votes

He has been played to great effect in the mid lane at times however. I just think sated is silly in general.

Kat Head1 votes

They made the Jungle harder and removed the good jungle items so fun champions would have a hard / impossible time jungling.

The pro junglers played in s4 and the ones played in s5 are basically the same.

Remember guys, Riot makes the meta and we are forced to play by it.

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