[REWORK CONCEPT] Sivir, the Battle Mistress
Greetings.
Firstly, I am Oto. I've been playing quite a lot of Sivir, especially lately. Personally, I enjoy her a lot, as she is fun, feels smooth to play, mostly balanced (sitting around 50.0% Winrate at the moment, according to leagueofgraphs) and simple. However, I see a lot of people wishing for some sort of buffs nowadays, which I do not fully agree with, since she's known to be the queen of LCS when slightly strong in SoloQ.
So i've come to the conclusion that she needs something more than number changes. She should be living up to everyone's expectations. She should feel like she was meant to be.
Well what is it then? What's the key of this personality? What's in your mind when you meet this character? Gold. She should be a Gold-based champion.
BUT OTO, ISN'T THIS BASICALLY
? ISN'T HE WHAT SIVIR SHOULD HAVE BEEN?
Not exactly. You throw money at Draven because you want to. You throw money at Sivir because you have to. And you might throw your head as well.
So here is the Rek'Sai scale update I have been thinking at. Without further ado, I will start sharing my thoughts.
Passive: [REWORKED] Mercenary: Sivir gains bonuses based on the gold she is holding. 500g: Hitting champions with basic attacks and abilities will give a boost of movement speed (80 flat) lasting 0.5 s. (Basically her current passive with lower duration but higher effect. Hit and run.) 1000g: Boomerang Blade will apply Grievous Wounds for 3 seconds to enemies who have been hit twice by this ability. (Rewards good skillshot and good positioning) 1500g: On The Hunt's movement speed boost duration will be refreshed if Sivir scores a kill or an assist. (The reset applies only for Sivir) 2000g: Blocking an ability with Sivir's E will also heal her for half the damage she should have received from the ability. (Rewards patience and good reflexes)
Q: [UPDATED] Boomerang Blade Damage: 25 / 45 / 65 / 85 / 105 (+ 70 / 80 / 90 / 100 / 110% AD) (+ 50% AP) - > 40 / 50/ 60 / 70 / 80 (+ 80% AD) (+ 70% AP) NEW: The first enemy hit also receives 10% of their max health as physical damage. REMOVED: Damage no longer falls off. Projectile speed: Faster in the beginning, slowing down until returns, the fastens up. A static ability cast would take around 2.25 seconds. Width: Decreased. Range: unchanged
Just some tweaks to make the ability to feel smoother. Oh and physics.
W: Ricochet NEW: Hitting an enemy champion with a Ricochet will debuff them for 4 second, stacking 3 times. At 3 debuffs, target will be marked for 6 seconds. Sivir's Boomerang Blade or basic attacks will cause the mark to be consumed, and Sivir gains 80~250 gold (scaling with the enemy's level), along with 50% bonus attack speed for 4 seconds. NEW: Ricochet projectile speed scales with Sivir's attack speed.
This is what makes Sivir a true bandit. Hit'em and snatch'em.
E: [Updated] Spellshield Duration: 1.5s -> 0.75s Active shield duration: 0.1(?)s - > 0.4s NEW: Has an animation (Riot pls)
This means that Sivir can block more abilities at once (Especially useful against Syndra, Lucian, MF etc.). In exchange, this ability needs to be more reactive rather than proactive.
R: [UPDATED] On The Hunt
Sivir rallies her nearby allies for 5/6/7 seconds, giving them and Sivir bonus movement speed when moving towards enemy champions.
Every ally near Sivir receives the buff -> Champions only The buff will be applied to new nearby allies -> Only to nearby allies on cast Movement speed: 20%~70% (based on the followed enemy's current gold, 2000g being the maximum value)
Aaaaand that's a wrap on what I had to say. This will not only make her gameplay more engaging and interactive, but she will also be easier to balance and tweak in case she needs attention. In my opinion, this rework brings new niches on the table while also keeping the cool parts of Sivir's current kit. I hope I have expressed my ideas correctly and I have been clear enough, if not feel free to comment. Will fix any typos and grammatical mistakes tomorrow.
See you on the rift. And your money as well.
Everyone has a price.
💗
, Grievous wounds cost 275 g (if needed, I can post the whole equation). Basically you buy it for 1000 gold with little MVS buff on attack as a bonus - and we could continue. Not to mention if their healing is high, you'll buy EC nevertheless, thus making part of her passive or damage irrelevant since midgame, from which the player obviously chooses passive.