What's everyone's view on the new Tank items on PBE?
Now this is on the PBE right now so some of this may or may not change, but as it is right now what are your thoughts on the reworked items?
&
- They literally just switched the build order of them, giving specter health and health regen in exchange for AP and vice versa for banshee's, except now the CDR on it reduces by level and can get to an 8 second CD. I'm OK with some of these changes but having a 8 second cooldown on banshee's I'm not totally thrilled about. It feels like it's going to be
all over again.
- just more damage to minions/monsters.
- Honestly, I think this change is much needed. Doran's Shield as it is right now I just find completely worthless. It doesn't really give you a whole lot of value as blade does. Now it helps you last hit better (and since it's not a unique passive you could stack them. Could) but it also gives a mini specter's cowl from getting damaged by enemy champs.
- ......I really don't think this item will work if the rework goes through. I mean you're getting armor AND damage instead of MR now. Why? If this is suppose to help ADC's build some more defensive items but still maintain their damage or something like then I can already see this failing because really you can build GA on almost anyone in League. On top of this, I can easily see Yasuo building this, if not going back to his tank bruiser build. Granted though, it does give less armor, but still with the fact that you can revive from it and gain damage from this doesn't sit well with me.
- I like these changes, it lowers the bar for what you need for the health regen, the regen is up to 5%, and goes to a 2 sec cooldown now when damage by minions. However, I do have to say something about the lower health bar but I'll get to that in a second.
Adaptive Helm - Builds the same as the new Abyssal, same stats and everything, except it reduces the damage of previous cast spells on you. What? So things like Cass, Swain, Singed, etc. now do less damage over time when you're hit by their spells. I don't know if I should be happy or terrified about this. I mean yay I now have an item that helps me against these champs but at the same time this is an item that prevents them from doing what they're suppose to do fairly big.
Gargoyle Stoneplate - Gives an Irelia effect with your defenses when going against 3 enemies, but also increases your health on activation by 40%, 100% if the passive is in effect, but also reduces your damage by 60%. This is obviously towards diving meat shield tanks and honestly I don't really know how to feel. On the one hand, you're giving it a Wukong/Irelia passive, on the other the active makes champs like Sej, Alistar, etc. fairly well at what they do.
And finally

- Dead man's now only deals bonus damage at full stacks, gain stacks quicker, and lose 15 stacks on attacks.
- Randuin's loses crit reduction (WHY?!?!), Slow duration down but % effect up and cost is lowered to 2600
- Sunfire damage down early (though I think it scales better late game, IDK someone double check on that) and has same effect as Cinderhulk
- Visage MR up
But overall the biggest issue I have is Why Are They LOWERING HEALTH AND INCREASING THE ARMOR?!?! Remember my mention with Warmog's? Well here's why I kinda have my doubts about that. Armor now across these items (except Visage) is now rounded to 60, but all health on all of these items are down to 425. Why? Don't forget that most juggernauts and divers build some of these items as well, and is losing 75 health across all of these items worth that 10 extra armor on a few of them when we already have the disgusting combo of Armor Pen + Lethality? Until I see more changes that are going to address this I'm not super thrilled about this.
) make much better use of this item's aura than 90% of mages, really the only champs who actually built it mid were short-range mages like Annie and assassins. putting it on the tank means Xerath doesn't have to get in a range he doesn't want to be in for the bonus damage. My only complaint is that it's still an aura and the entire damage boost is all up-front; no time commitment or anything. I thought we didn't like auras

bullshit) without harming burst mages. All it needs is to not reduce the damage of multi-hit spells like Viktor's upgraded laser and ult, because that's unfair when it's already counterplayable.
is absolutely deserved by this point
item, it'll be a god send in patches, but single handedly hurt a large pool of champions from existing. I respect this item but I do see issues with it late. (Who wants riot to buff teemo to 1000AP to be meta with this item around?)
. Tank won't build it anymore... and its what riot desire. Its totaly legi to make it an item only ad.