Let's talk about Gangplank

Lugg··6 votes·2,872 views

Let's dive right in. The current state of Gangplank may be the most overloaded/overpowered/broken champion in the history of the game. (Which is really saying something)

I'm sure people will instantly be like "No, he's perfectly balanced", "He has clear and definite weaknesses", "He has counters", etc. However, this really isn't the case at all as I will attempt to illustrate. So please read the entire post before replying.

Let's go thru his kit. His passive is a DoT TRUE DAMAGE ability that has a 100% AD ratio, grants GP 30% bonus movement speed, has it's CD renewed by his barrels, and also works on towers (at a 50% rate). We are just on his passive and can already see the overloaded OPness. True damage with a 100% ratio is ridiculous to begin with by itself but then it's up pretty much constantly due to the barrels renewing it, then you add in the MS bonus which is totally unnecessary since he already gets a MS boost from his barrels. This is arguably the best passive in the game.

His Q, Parrrley, is his ranged poke. It let's him apply on-hit effects and can also crit. So this is a very strong ability already. But wait, there's more! If it kills anything by itself or used with the barrels, it give GP bonus gold and serpents. ANY ability in the game that gives you extra gold is incredibly strong. It allows the player to basically suck in the laning phase and still keep up with the opponent. So this is definitely one of the strongest abilities in the game since it allows a melee champ to trade in lane and not have to worry about falling behind in gold generation. So if he even goes close to even in lane, he's won lane.

His W, Remove Scurvy, removes ALL CC in the game. This alone makes it one of the strongest abilities in the game, including ultimates. But wait, just like every other ability he has, there's more to it. He also gets a heal on top of it all that has a .9 AP ratio AND 15% of his missing health. Once again, one of the strongest abilities in the entire game that completely removes counterplay from any champion that relies on CC to win.

His E, Powder Keg, is arguably the strongest ability in the entire game including ults. It is an AoE damage ability that has NO COST other than a charge of the ability. It ignores 40%(!) of the target's armor AND slows them up to 80% for 2 seconds AND speeds up GP. This ability is pure cancer. I'm sure you hear people say "There's plenty of counterplay, you just have to set off the barrel before GP". However, once the timer gets low enough as the game goes on, this is practically impossible. He can put the first barrel where you either can't reach it in time or where you can't even target it (in a bush). If this wasn't bad enough, he can Ghost Barrel you. If you don't know what that is, look it up and see it in action. There is literally zero counterplay to it, not even pros can do anything about it. And if this wasn't bad enough, GP can buy a Last Whisper and the damage is basically true damage. Let that sink in.

Finally, we get to his ult Cannon Barrage. A global ability with a large area of effect. It does magic damage, so it makes it even harder to itemize against GP. It also slows enemies (yet another CC in his kit) and has a 120% AP ratio! That's one of the highest in the game. But, just like everything else in his kit, there's way more! He can upgrade his ult with the Silver Serpents he earns during the game. This allows him to do some more true damage, slow enemies even more, increase allies MS, and increase the damage 50% over the duration. Global ults are incredibly strong just by their nature, but when you add in all of this, it once again gets into the "What the hell were you thinking Rito" realm.

You can see when it's all laid out, GP's kit is probably the most overloaded and overpowered in the history of the game. This is why he is such a broken champ right now. Yeah, he takes a lot of practice to be able to pull off all of the things I have listed, but that is pretty easy now due to the practice mode. Right now he has a win rate over 50 in top lane despite being a mechanically difficult champion and being the 5th most played champ in that lane. If you look at that numbers for GP mains, he has a win rate over 57%. Obviously mandatory nerf territory.

So what can we do to fix GP? Here are a few suggestions I have come up with.

#1 Get rid of the MS bonus on his passive. Totally unnecessary since he can get it by using his barrels and from his upgraded ult. #2 There are a couple ways you change his gold and serpent generation. The first is to get rid of the bonus gold all together and just have it grant serpents. This allows him to be actually punished if he does bad in the laning phase and he can actually be set back. This gives him actual risk/reward when picked. Another possible solution is to get rid of the serpents entirely and make GP players decide between buying an item or upgrading their ult. An ult upgrade could cost like 2.5-3k gold. This way he has to make significant choices during the game. #3 Get rid of the ghost barrel effect. It literally has zero counterplay which is always a bad thing. Also, GP's barrels should be seen when in bushes just like Illaoi's tentacles. This allows you to know they are there before you walk close enough and get one shot late game. #4 Nerf the MS debuff you get from being hit by a barrel. It's way too strong considering he can use his ult to slow down the enemy team as well. #5 Remove the heal from Remove Scurvy or get rid of the CC removal. Way too strong to have both on one ability. Either that or have the heal replace his passive. He has enough true damage in his kit already anyway.

There you go, how to balance GP while still having him completely viable at all levels of play. As always CONSTRUCTIVE comments are always appreciated and troll/QQ comments are always ignored.

31 Comments

ChaddyFantome7 votes

How is Gangplank overloaded?

He has no mobility, has no hard CC, is squishy, has a shit early game, and has tons of counterplay in his barrels.

Stop throwing the term out randomly to gain sympathy, you devalue the term til it loses all semblance of meaning.

Lugg2 votes

You obviously just looked at the title and didn't read the post. He has great mobility, to say otherwise is laughable. He has plenty of soft CC and is basically immune to CC himself. He isn't squishy since he has a good heal. His early game is entirely about farming up gold for items, which he does pretty much for free if he isn't stupid. The counterplay in his barrels goes away entirely once he hits level 13 since the timer is so fast that he can drop the first one out of your range and just nuke you non-stop.

ChaddyFantome3 votes

{quoted}

You obviously just looked at the title and didn't read the post.

I read the whole thing but whatever. i don't have time to waste on your shenanigans. No one who calls Ganglank greatly mobile deserves even half my attention.

Lugg1 votes

Yeah because THREE abilities that give 30% movement speed bonus so make him an immobile champ. To put it in perspective, that's better than having item 3117 that works in combat.

Please don't post on gameplay forums if you are clueless to how the game works.

ChaddyFantome1 votes

{quoted}

Yeah because THREE abilities

It is literally just his passive. You are blatantly misconstruing things at this point. Also, every speed boost in the game is better than Mobis, they are trash boots in general.

Shiznyte1 votes

20 second QSS seems a bit OP to me... just sayin. Most people need to spend 1300 gold and an inventory spot for that and it's still on a 90 second CD when they do!

ChaddyFantome1 votes

{quoted}

20 second QSS seems a bit OP to me... just sayin.

Considering thats an entire spell, not really. Morg can straight make anyone she chooses spell immune. Sivir can block a spell and gain MANA for it.

Most people need to spend 1300 gold and an inventory spot for that and it's still on a 90 second CD when they do!

Most champs have some form of hard CC, mobility or atleast a decent early game.

And unlike QSS, this cant simply be bought on him.

Shiznyte1 votes

If you want to play the "most champs game"....

Most Champions do not have an insta-cast Global ult "Skill Shot" with a diameter the size of a lane...

Most Champions cant AoE chunk out carries with 1 attack and with use of the ghost barrel tech is near impossible to stop...

Most Champions Don't get free gold generation in their kit that allows them to snowball out of control just by getting farm!

Morg and Sivir both have to predict their CC immune skills where as GP has a super sweet "oh fuck" button... they are very different skills so lets not make some crazy comparisons.

GP's kit is quite amazing when compared to most champions so lets not try to claim hes not strong when he very clearly is... yes hes hard to play I get that, but hes a very strong champion when played correctly... just watch Tobias Fate do dirty things to people he is amazing!

Zane Zephyr7 votes

GP has received literally nothing but nerfs since his rework lmao...

Lugg1 votes

Which goes to show just how awful his rework was since he still needs more nerfs.

Clutch Thompson4 votes

To be fair to this guy - whacking something with the nerf bat doesn't mean it doesn't need whacked more. Look what they've had to do to Ryze, Camille, new Rengar, and Leblanc.

And as a mordekaiser main I can tell you that morde was still at least viable in high gold (70 something percentile so don't hit me with that lawl gold is trash- if you're plat+ then you either are or were playing this video game like it was a part time job) after getting the beat down of nerfs to his Q and W after the 2015 rework.

Mecha MaIphite3 votes

not sure what you're trying to achieve by labeling every one of his abilities "the strongest in the game including ults" when they clearly aren't

imagine if i made a champion with Rumble ult, Braum ult, Alistar ult, and Ezreal ult, with the first three having the CD/mana cost of basic abilities. according to you, this champions would be weaker than GP because he has 3 basic abilities that are stronger than every ultimate in the game

Lugg1 votes

Every one of his abilities are very strong. There are very few normal abilities that are on par with his. Yasou Windwall and the Fizz troll pole come to mind. I have no problem with abilities being strong, it's just when you put them all on the same champ. Global ult that is upgradable, extra gold generation, CC removal on demand, and some of the strongest poke in the game for a melee champ is the very definition of overloaded and overpowered.

If you have ever faced a really good GP, you know that there is basically nothing you can do regardless of how well you play.

Clutch Thompson2 votes

I'd like to think I'm level headed with claims about balance (I called that Camille would be unbalanced on release- unlike those inevitable people that come out of the woodwork to indiscriminately claim every champion is balanced)

That being said, Gangplank is balance in my opinion.

So much counterplay to his gameplay pattern- especially pre 25-30 minutes.

The best thing that the best gangplanks can do is take exhaust and never die while AFK farming for 25-30 min.

In that time frame you have a free pass to go invade the enemy jungler with your own jungler, gank mid, TP bot, take drag, take rift. And if he happens to push if you leave to do any of those things, he's gankable.

I hope this helps my dude

Lugg1 votes

I agree that he has a pretty weak laning phase, but his whole goal early is just to power farm. Like you said, if he takes exhaust, he never dies.

There just needs to be more risk for him the laning phase where he can really fall behind and not be a factor until late.

Clutch Thompson1 votes

That's fair. Jax is weak as hell early especially when played in lane rather than jungle. He's squishy and isn't the best at trading and then disengaging (since his engage tool is also his escape). That's fair because jax is a MONSTER carry after 4 items through getting all 6.

GP can at least afk farm safer than jax and still carry so yeah.

Saying he's got too much capacity for safely farming is much better than claiming he's overloaded and what not.

Making changes to his barrel MS buff or his "Remove Scurvy" spell could solve this though I bet it would make him less viable in high elo.

Mossy Lungs2 votes

He is currently incredibly overpowered in these newer patches. I cannot play against him anymore, no matter how I attempt to "counter" him, no matter how many turrets I hug, he is impossible to play against.

RenownedWheat422 votes

He really isn't. I've beaten GP with TahmKench Ryze Rumble and Maokai in recent memory. You gotta nab his barrels before he does, that's important. Harass him so he has to W, then harass him some more since his heal is on a decent cooldown. Don't let him out-harass you because of his Q - playing back is just basically giving him free reign to farm.

If GP doesn't get to proc his Q bonus on literally everything early, he's garbage when you actually come back with one or two full items.

Lugg3 votes

I think he's saying that you can't even farm under tower because of his Q and barrels. You can counterplay his barrels until he hits 13, then the timer is so short that you can't react fast enough to pop them first (if the GP is even semi-good).

Mossy Lungs3 votes

That is EXACTLY what I was saying. I will literally miss wave after wave if I have to just to not get obliterated by his Q once he gets some crit on him. It feels very unhealthy past 15 mins in.

l Dárius l2 votes

LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLLLLLLLLLLLLLLL GP OVERLOADED AND NEEDING NERFS HAHA NICE JOKE

Lugg2 votes

Thank you for letting everyone know that your game knowledge is non-existent and that we can ignore any input from you.

l Dárius l3 votes

{quoted}

Thank you for letting everyone know that your game knowledge is non-existent and that we can ignore any input from you.

ok then

how about this

how is a champ with 1 target ability, which is just a ranged amped up auto attack, no cc except the slow on his barrel and ult, not tanky by any means, no RELIABLE way to gap close, a terrible laning phase, which is made up for with a late game that is only as good as the player, actually overloaded?

no, global ult is not a good reason. there are probably more champs than i can count on my hands that have better pressure on bottom lane, which is really the only spot gp sends his ult.

no, gold income isnt a good one either. if gp did not have his extra gold he would be the worst champ in the game.

aoe crits isnt a good one either, because they are easily missed or dodged and are in no way a good form of sustain damage most crit champions normally have. the champs who are priority can easily sustain the poke gp does before teamfights, and if they cant they normally have better means of avoiding it, or have a lot of hp regen.

his ability to turtle and waveclear? sivir exists.

so tell me, what about this champ sounds overloaded? because it isnt.

Lugg1 votes

Your ignorance is truly amazing. Not a single true point in your entire post.

Shiznyte2 votes

I want one GP change and that is all... Change the interaction between Urgot's Ult and GP's Remove Scurvy. As it stand he can eat the orange as hes being pulled in and escape the execution, as well as put Urgots ult on CD. Now I understand QSS can do this same thing, but at least with QSS you a forcing someone to buy a 1300 gold MR item with a 90 second CD. MR doesn't help vs Urgot and the inventory spot it takes up can be annoying too. Remove Scurvy is on a 20 second CD and costs very little mana... Atleast Refund Urgots ult when he gets bamboozled, but I would prefer that he has to remove scurvy to use the heal to out play Urgots ult, not just eat and orange as an oh fuck button. No amount of Oranges would save anyone from having a Drill Impaled in them pulling them in by Chains. Giving a Champion a 20 second QSS is quite a silly thing to do...

Lugg2 votes

I didn't know about that interaction. I agree that's complete bullshit. I have always had a problem with normal abilities stopping or preventing ults.

VoraciousX2 votes

There are SOME things here that make me wonder if this is a troll comment("His ultimate has a 120% AP RATIO, this is obviously overloaded", when GP doesn't build AP and honestly is punished for it hard, this is also talked about on his W). I will say though, every GP ever I've played against has gotten a full trinity force at 13 minutes or less whether they were losing lane or winning lane. Last game I ever bought a trinity force I got it at 12 minutes and I had 4 kills and one death at that point. This gives them a pretty huge power spike.

His Q's passive is LITERALLY TF's entire passive, which kind of bugs me a lot, and TF's E's attack speed passive is basically nonexistent for the current way TF is played, which also bugs me. But back to it being TF's entire passive. GP gets two extremely beneficial passives and can burst just as hard as TF without it late game(if not more, I've seen GP's delete ADCs with one barrel Q late game while TF has to gold card with E passive + Q which is his entire ability set bar R, which he sometimes uses as well to get in to a position TO BE ABLE to do this) while TF has 1 good passive and one basically useless passive, can't always burst as hard as GP, one ability is just a damage amp, his ulti isn't global anymore, etc AND HE CAN FARM BETTER. Sorry to go off on a TF rant but it kinda annoys me how GP and TF have a similar passive for gold generation but GP just has better stuff in addition to it. TF's ult is really good, but GP can snipe kills from across the map like a targeted Karthus ult and farm like a madman at the same time.

I don't think GP is the most overloaded champion in League of Legends, but I do think he has some problems(Klepto just makes him worse because he gets his items that much sooner and like I said, before Klepto every GP I ever faced got Trinity Force 13 minutes or sooner, imagine how much sooner Klepto with future's market is. A lot of GP mains say they want the gold generation passive removed if he were to be nerfed, and that'd be the one thing I agree should be removed. Although I will say he should have to stop playing like a pansy until he gets items, that's definitely not how a pirate should be. One thing that could do this is shortening the range of his Q so that he has to go a bit closer to poke with it, but I don't think they could do both that and the gold generation passive removal. Then again Klepto gives him a lot of power.

He's always had his W and it's never been OP, just bring him low enough to use it before you use your CC and you're fine.

Scibra1 votes

Alright, I don't consider myself a true expert in game design by any means necessary, but I have been observing it for about 7 years and counting as my main hobby (aside from the games themselves that I observe). Let me tell you why (I think) he is balanced, though strong, even in the right hands.

The first thing to establish is his classing and role. He's a specialist (NOT a fighter), but if I were to give it a more specific name, I'd call him an AD-based burst mage (some would say assassin, but he's mechanically ranged apart from his auto attacks, which is why I say mage). Team composition role, he's your split pusher, and is most responsible for keeping lanes pushed/away from your turrets/inhibitors/nexus.

Trial by Fire is very high-risk, high-reward for him. Sure, he gets a rather quick movement speed boost, but in most situations, it either doesn't matter or is unreliable due to the static cooldown. Not to mention, he has to MELEE the target to use it. Imagine if any marksman ADC had to be right next to their target to use their passive or any ability. Wouldn't that be stupid? For GP it's not really stupid, as it's really best and well used for minion farming early on, and may make the difference between whether or not you trade in a laning fight. To counterargue your post, it is not always up. Not even close. Barrels are best used as a secondary poke, at a distance, because if you are down their throat and actually NEED to use it three times (team fight depending), you're already dead by then because you didn't deal enough damage with Parrrley or Barrels before going melee.

Parrrley is honestly more respectively his auto attack, because he uses it more often. It's strong, it's Sheen-able, but it also costs. And because it IS his most used attack, he can easily slurp up his starting mana before he realizes it. And because of the dependence, that's why he gets the gold. Not many champions actually NEED their abilities to farm like he does, so he simply does it better because he NEEDS Parrrley to farm effectively at all. Honestly, when it comes down to most laning phases, most of the time it's how aggressive the other laner is. GP is easy to shove out of lane. But most would refer to his...

Remove Scurvy is good, don't get me wrong, but it's not really a viable healing ability until most tanks are packing Warmogs (which is then also more effective). If I have to use it in lane, it's as a counter-CC measure, and even then I use it sparingly. GP's laning phase honestly is him equalizing his mana and HP. If you are shoved out of lane with low HP and Mana (careful of ganks though), you theoretically did well in that you exhausted your champion's resources, and should recall for the next round. Also, if you're building AP on Gangplank to improve his healing... you're building him wrong (some exceptions like Hex tech Gunblade do occur, but these are merely splashes on niche builds). Lastly, most CC champs have lower cooldown than Remove Scurvy, so you learn to only use it when you truly need it.

Powder Keg is probably the most mechanical ability in the game. So much room for error, if only you could use two mouses. You say there's no counterplay? Oh yeah, it's about as easy as last-hitting minions. If you miss, that's your fault. The fact that he can use tricks is what makes up for how easy it is to simply last-hit them and get 10 or 20 gold from them (latter being the first barrel being last hit as you place a second, now useless, barrel). Even at level 13 when the HP decay is maximized, if the enemy has good reactions, or because the casting cooldown (that is, between using charges) allows the first placed kegs to be open to being last-hit. Lastly, any champ with a dashing ability can dodge them at ease if you don't ghost barrel.

Lugg1 votes

You make some good points, but you are off on most of your post.

You refer to GP as a split pusher, while in fact he is one of the best teamfighters in the entire game. He can win a teamfight with both his ult and his barrels. If he gets a triple barrel crit, the teamfight is literally over right then and there.

Trial by fire isn't high risk at all, he gets the MS buff to help him run from the follow up trade. Not to mention that it's true damage and works on structures as well.

Parlley also applies all on hit effects, which is HUGE for a ranged attack. The extra gold though is the #1 reason he's a broken champion. You can absolutely dumpster GP in lane and the majority of time he still finishes laning phase with as much gold as you. Where is the downside in his laning phase if he can just sit back, soak up the xp from a safe range, and still get extra gold for missing minions?

Remove Scurvy isn't good, it's flat out great. It's one of the strongest abilities in the game. You basically have a free QSS that also heals. The heal isn't anything great, but it is good enough for lane sustain. Being able to instantly break CC makes quite a number of top laners ineffective against him. The heal is just extra icing on top.

I agree that the barrels are one of the (if not the hardest) most mechanical skills in the game. However, with the practice mode available now, anyone who puts in some practice can become quite good with it in a short amount of time. Now take into account that his barrels are one of the strongest abilities in the game and you can easily see the problem. He can literally do over 50% health of AN ENTIRE ENEMY TEAM in just one combo. You talk about the counterplay, but in a teamfight that becomes ridiculously low, even at the pro level.

You also didn't talk about his ult, which, guess what, is also one of the strongest abilities in the game. (Do you see a trend and the problem yet?) It's a global ult. That alone makes it strong. Then take into account that the effects on it go up the longer the game goes. He ends up with true damage on it, more damage over time, a speed up for his team, and a slow for the enemy team. Imagine if those things were applied to an Ashe arrow or Jinx rocket.

So, hopefully you understand the problem with GP. He is WAY overloaded. Any one of his abilities on their own would be fine, but when you put all of this on one champ, it's pretty ridiculous. And don't forget that stupid bonus gold which keeps him from actually being shut down in any game if the player is even semi-competent.

B0tlaneFedGG1 votes

I know this is late but " he is the best teamfighter in the game" ... Orianna?...sivir.. sejuani..? moaka...? anything labeled " support" ,"tank" , or mage" ... lol

Shiznyte1 votes

@Lugg unfortunate that this gets so many down votes... GP mains are quite passionate that their champion isn't too strong (which I too believe he needs adjustments) but if you drop the OP bomb or even say something like he is Overtuned it's taken like you just insulted these peoples first born son and their parenting style haha

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