Suggestion for New Tenacity Item: Ohmwrecker Rework
Ohmwrecker
Build Path:
+
+
+ 950 Gold = 2950 Gold
+250 Health
+50 Armor
+250 Mana
+20% Cool Down Reduction
UNIQUE Passive- Endurance: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, immobilizes, and knock-ups by 10%. This is increased to 25% while near an enemy or destroyed tower. (750 range)
UNIQUE Active: Prevents nearby enemy turrets from attacking for 2.5 seconds. Upon recovering, the damage ramp of the tower is reset and it's attack speed is slowed by 10% for an additional 2.5 seconds. (120 second cool down) (1000 range) This effect cannot be used against the same turret more than once every 20 seconds. This effect can be used while under the effects of action impairing crowd control.
Currently, Ohmwrecker is kind of just an item that sits in the shop, completely forgotten. However, with the recent champion reveal and the community wanting more Tenacity options, it seems like a decent time to upgrade Ohmwrecker. Currently, the main use of Ohmwrecker is to make Tanks and Fighters better at diving under enemy turrets. However, the main issue here is, with what Ohmwrecker currently provides, it isn't really worth it since Divers don't usually have an issue diving under enemy structures... that is, unless the person they are diving is a Tank or very durable Fighter with an easily applied source of crowd control. Then, the dive becomes impossible essentially. With people wanting both a way to improve resistance against crowd control and Ohmwrecker needing some help, I thought this a great time to buff the item and make it into something that would actually solve the issue many Divers, Skirmishers, and Vanguards have when diving under enemy structures. First, we give it some nice base stats to make it at least appealing in that way. This is an item that provides 20% CDR and defensive stats, already making it a considerable purchase. However, with the new effect Endurance, it will allow the champion to reduce the effects of all crowd control normal Tenacity would PLUS KNOCK-UPS... by a small amount. The beauty of this item really comes when you are within range of an enemy tower, upon which the effectiveness of the passive is increased by 150%, reducing the duration of all crowd control (except Suppression) by 25% from 10%. Furthermore, we spice up the active a little bit and make it more useful overall. This all combined would resurrect Ohmwrecker from the grave while addressing a growing concern among the community about crowd control, especially melee mains.
A note is that I purposefully specified knock-ups and not airborne effects. That way, this will not screw with the effects of pulls, knock-backs, and various other airborne effects that knock the enemy around. That would make the item a hard counter against some champions while also making it very confusing where exactly they will land after a pull or displacing effect.
Thoughts?
+ 400g = 800g total
200 HP
UNIQUE Passive (stacks with Mercs, there's enough CC in the game) : Reduces the duration of all crowd control effects by 15%
+ 950g
+300 health
+50 armor
+150% base health regeneration