Yorick needs power shifted from last rites into his passive

Darth Sidiouss··1 votes·382 views

A revised thread from the last one i have over 300k on Yorick i have tried everything including experimenting with runes / master trees you name it ive had no success with my experience with him he is very niche and completely situational with current power budgeting so instead of complaining i will purpose changes and talk briefly on what Yorick's power budget SHOULD be centered more around.

Straight to the point i think Yorick 's power budget should rely much more in his ghoul control , he should have more control over what he wishes to do in lane meaning he should be able to conjure less than 3 ghouls and also conjure much much more ghouls till the point it feels overwhelming for exchange of his raw Q damage scaling , AD scaling. And we also add mana scaling costs.

**Current last rites ---> ** Bonus Physical Damage: 30 / 55 / 80 / 105 / 130 (+ 40% AD) COST: 25 Mana at all ranks

^^^ we convert this to Bonus Physical Damage: 15 / 30 / 45 / 60 / 75 (+ 20% AD) 20 / 25 / 30 / 35 / 45 Mana costs

Compensation was made now we funnel more power into his ghoul control

The Cursed Horde: Yorick and the Eulogy of the Isles Maiden of the Mist can each have up to~~ four~~ **eight **Mist Walkers under their command.

**Mourning Mist: **Now when you E a location the ghouls will center to the location. Meaning you can retreat your current ghouls if you wish it gives you more control and makes Yorick 's punish window less forgiving but only the ghouls not the maiden.

Also with the ultmate the cooldown is fairly long i think it would be nice if after a certain amount of graves you could get a second or two slashed off the current cool down as the whole process is sacrificial it makes complete sense to his lore with the maiden !

Finally let the ghouls follow Yorick closer and keep up with him if he gets faster from itemization.

And that's it a shift in power that makes him better in my opinion..

Riot games please help him..

4 Comments

NGNL Asian1 votes

He's perfectly balanced just that almost every fucking character in the game that can outrange him counters hi

MuffledGarbage1 votes

Yorick has a power budget that COMES from his passive.

his passive is what makes his W and E the way they are.

If Yorick had any more impact on his W and E he'd be overpowered alongside his current passive.

That said. The changes you proposed are an inverse part of the above.

If you buff his passive you'll have to strip power away from... his already power-stripped W and E.

If you nerf Yorick 's Q he'll become horrible, no matter what you do to him.

Right now Yorick does fine in the game.

Besides... with your changes it seems you'd want Yorick to be unbeatable in the toplane.

Even against an enemy Darius all my minions together would MELT HIM at level 2 (started Q, 2nd level E)

And Darius is supposed to have one of the best earlygames... in the game.

It's very fair to say that your buff is going too far in the wrong spots.

If anything Yorick's E needs a mana cost reduction of 5 mana at all levels. That would be enough of a buff to put yorick into an LCS ready machine.

Darth Sidiouss1 votes

My suggestions basically cut his Q damage in half which is the main source of his damage, he also runs out of mana very fast adding scaling mana costs since you always max Q first makes the player more hesitant on spamming Q but the passive is more rewarding too so you have to reconsider what your doing at the present moment much more often

MuffledGarbage1 votes

Would you really want to though?

It'd make Yorick have such a long time to trade with someone effectively. By the time you've reached 8 graves... The enemy laner has either called their jungler once or twice to prepare for the onslaught oh minions that's being built.

Your change would, to a large majority of players, appear to "nasusify" Yorick.

Yorick doesn't have to pay much attention to an enemy laner as of right NOW which is similar to Nasus.

From what it seems, your changes would cause Yorick to be as pointless a lane partner as DrMundo is.

You'll never kill him and if you ever try to outfarm him he can bully you with little to no problems.

Besides... Yorick's Q power barely comes from the AD scaling damage but rather the item 3057 procs that come with it in addition to his Q resetting his basic attacks.

Plus the lore ofYorick wouldn't match up with his gameplay as well if you made these changes.

Yorick's ONE major damaging move... and you nerf it so his only damage comes from his passive...

You know who else's damage comes mainly from their passive? Illaoi Ekko Kayle to name a few champs.

Those champs however have other reliable ways of dealing damage besides their passives.

Illaoi Can W which can do 5% pf a targets max HP in physical damage which scales with AD.

Does anyone notice the reliability of the damage? not usually on Illaoi

Ekko has a passive which is all he needs to proc in order to grab a ton of damage all at once.

Getting his passive to activate takes a simple Q and an E with some minor movements to manipulate Q to hit an enemy twice.

Kayle has a passive which insures she does a large amount of damage to everyone regardless of what they build. Even if her passive could be disabled somehow (idk via cooldown or something) then she could still do a large amount of damage with her abilities.

But Yorick ... you're going to take away 1 of 2.5 ways he can do major amounts of damage to an enemy?

Yorick only has Q, passive Ghouls, and R to reliably do damage as of right now...

I'd much rather keep a lower total ghoul count in exchange for not having to go to a teamfight where the enemy Caitlyn hasitem 3085 and kills all my 8 minions in three shots.

Like having that Q damage, W lockdown potential, and E engage potential is what makes Yorick SLIGHTLY viable in teamfights. Playing Yorick as the infinity splitpusher is still the most effective way of playing him.

Your buff might help Splitpusher Yorick SLIGHTLY by allowing a faster take of towers...

but it's going to hurt Teamfight Yorick a LOT more by making him a walking duck.

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