With the new rune system revealed

deadlychuck··6 votes·1,542 views

How long will it take to go through its life cycle? I'm going to be a bit of a kill joy. Yes it's new, it's going to be interesting for a few months at least, but looking ahead a year or two from now, left to it's own devices (e.g. riot not adding in a new path or adding new runes in the existing paths), it seems like it will be in a far more exaggerated state of stagnation than the current runes and mastery system.

The cookie cutter mobafire picks will still be a thing and the exaggerated differences between the champion/keystone combinations will arguably be more noticeable, because the benefits have become greater.

They've pretty much laid out for you which classes are allowed to use which path and it's pretty easy to put any champion down a path based exclusively on their classes (ignoring their identity), even what's likely to be their optimal path. There isn't much room for experimentation, because you see a much faster drop off in power when you don't go into the appropriate paths. You pretty much just get what you see with it.

On top of that, champions are going to be even more constrained to being designed to make appropriate use of at least one of the keystones, because failing to do so would be a devastating power loss, but again to a greater degree. Just as it is with the current keystones and why thunderlords has such an easy condition and is the go to keystone (which seems to be getting replaced with Summon Aerie).

I'm also a bit concerned with how many of the mechanics are designed to stack in effectiveness with champion take downs or just permanently, because these kind of mechanics have always resulted in more snowballing. As if the game doesn't have enough already.


The changes will absolutely be a breath of fresh air for the game in the short term, but i think it's going to only exaggerate the problems that it proposes to address in the long term.

When the problem is stagnation and flexibility, a new system which attempts to address these problems will always feel like it's an improvement, because it's new and untested. Though looking at the actual design of the different expressions of power, I don't see this making any improvements to the old system which diffused the power effectively with very generalized increases.

7 Comments

SUPERX4PANDA3 votes

This aged very well. Basically 100% accurate. Shame people were naïve enough to think otherwise.

Sir Fuzzi2 votes

My stance: as long as you add an element of the game that occurs before the battle, there will always be a 'right' way to do it.

We call it 'cookie cutter,' where every build for... say, Draven's masteries looks the same.

I won't say I like current runes but current runes do give a lot of flex compared to the new system.

New system is gonna be like... each dude gets two, maybe three tops that work for them. And that, slowly, becomes 'this vs this pick.' That, slowly, becomes 'this is really just your best bet. Others work but this one has the highest success rate.'

The point of these systems always seems to be to pull away from a cookie-cut system but nobody realizes that with a victory at stake, nobody wants to 'try something new' if there's not a significant chance it'll work without a hitch.

KoKoboto1 votes

[{quoted}](name=Sir Fuzzi,realm=NA,application-id=3ErqAdtq,discussion-id=5I5HU8R3,comment-id=0001,timestamp=2017-09-25T22:46:40.431+0000) each dude gets two, maybe three tops that work for them

Than you realize that inspiration exists and there's significantly more than one or two options... YOU CAN decide to go the same rune page every game and have success with it. Another person might go a different rune page every game and also find success with it. Every single rune is better now that we're not choosing from "this one gives AD so I take it, this one gives AP so I ignore it".

Sir Fuzzi1 votes

100%, I love mixing things up. CotC Annie is a barrel of goddam monkeys and laughs and you won't tell me otherwise. I can't wait for the new rune system personally because A) current runes are too gawky and finnicky for my tastes and B) the new runes will have far more significant individual effects which, indeed, will inspire different picks. We may see champs enter lanes they couldn't before. Cool! I'm down.

It's just that I've been playing games online for well over ten years now and League isn't much different than many of them; there is eventually a cookie-cut way to draw the most damage(/mitigation) out of something and that tends to be relied upon because winning a game is more important in the general scene than it is to look inspired or innovative doing it. Unfortunately, inspiration and exploration for builds tends to be drowned in the numbers game underneath.

I have no doubt that Riot's considered this angle and is working against it strongly, I just don't know if that's how the reality will pan out. It'll be good to see people experiment as always, but it may just be in vain as the system encourages things to be deader faster, which is about as valuable as something can get in League.

KoKoboto1 votes

Yeah their aren't any cookies because the new runes all give power that can be used in multiple cases.

It's not armor penetration vs magic penetration It's attack speed vs tenacity vs life steal

Sir Fuzzi1 votes

Every thread has been 'omfg you seen this rune boi?' but since you can't have them all at once... I just reasoned in a Cho'gath thread that he might like new Grasp, but he might also want Ultimore around.

There are going to be tons of conflicts like that, I'm hoping that you're right and that the cookie cutting is less cookie cut and more 'well, if you're against Panth top you might care more about in-fight sustain than your ult.' Or things like that.

What it does look like is lots of fun. I can't wait to see all the new effects changing up the way games go. this probably sounds off but I want to see how scary Ultimore becomes on choice picks by losing horribly to it

KoKoboto1 votes

https://media.giphy.com/media/3oz8xLd9DJq2l2VFtu/giphy.gif

It is extremely easy to justify taking every single rune so there will be less cookies. Only things that certain people prefer. Some people prefer being meta whores who love copying pros, let them lol. It doesn't take away anything from other runes.

Also I doubt pros will run the same runes every game and if a rune is too powerful Riot will balance.

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