[{quoted}](name=Anime Fizz,realm=NA,application-id=3ErqAdtq,discussion-id=5GbBREXL,comment-id=00010000,timestamp=2018-05-18T18:34:12.685+0000)
You know, maybe not picking a tank top SHOULDNT be an auto surrender in compétitive.
Maybe we should make it so tanks are replace-able in a team comp.
Not picking a tank is only an auto-surrender in competitive because you NEED the defense and crowd control that a tank offers when the enemy ADC isn't going to make any mistakes with their positioning that cost them their lives, that teamfight, and probably the game. Tanks are designed to crowd control enemies and soak up damage, but not deal much damage in return. Put those 2 main functions, soaking up damage and applying cc, on any other class to the amount that tanks have them, and that class will be completely broken. If they sacrifice damage for them, congratulations, you just made a tank! If they don't, they're gonna get nerfed very quickly, either in the damage or the defense capabilities.
Tanks ARE replaceable in solo queue because you can just play Darius, as an example, and be almost as beefy as a full tank while also dealing a lot of damage, but sacrificing the cc that a tank has, which is also a necessary feature in competitive team comps for the purpose of protecting your carry. As Darius in solo queue, you run at the enemy ADC, pull them, auto + W + q, ult, they die, and proceed to get penta, assuming the enemy team didn't focus a boatload of cc on you, which can only really be provided in a balanced way by a full tank. You could split up the 2 functions of a tank, picking a high-damage, high-defense top laner like Darius and a high-CC support, such as Thresh, to protect with, but then the enemy team can just camp the Darius, set him behind early, and all of a sudden, he's useless for the rest of the game.