why are towers toliet paper...

xDogMeatx··6 votes·5,067 views

i wish towers can scale hp/resists on late game so they arent so toliet paperish then they are now. i mean in one of my game i seen a diana half a towers hp in one shot i mean it isnt a champion its a structure near nexus FORTIFY THEM THEY ARE THE LAST LINE OF DEFENSE FOR A REASON. or just remove them honestly they dont do anything really. give them some kind of hp/resist scaling like rod of ages/stoneplate passive so they are arent ruined in one go.

9 Comments

14daysuspensionk1 votes

This is how weak turrets are nowadays

https://youtu.be/hXuF0BMtVVw

Thbigchief1 votes
  • Well how do you do that without making games longer?
xDogMeatx1 votes

{quoted}

  • Well how do you do that without making games longer?

sometimes long games are better due to quality vs artificial difficulty vs comebacks possible.

SwiftKitten881 votes

0:40-1:20 team trying to endlessly force fights instead of ending

I Spread Cancer1 votes

They are toilet paper to get shit on.

ZerglingOne1 votes

Apparently according to surveys, the length of games is literally the #1 issue for most people who are getting into the game. For forumites, this is literally never going to be the case.

It's a lot like when a politician goes against what their base wants in order to cater to a broader coalition and widen their appeal.

You may want longer games, but a significant sample size survey says otherwise.

xDogMeatx1 votes

{quoted}

Apparently according to surveys, the length of games is literally the #1 issue for most people who are getting into the game. For forumites, this is literally never going to be the case.

It's a lot like when a politician goes against what their base wants in order to cater to a broader coalition and widen their appeal.

You may want longer games, but a significant sample size survey says otherwise.

i never said directly "i want longer games" i said "sometimes" in there, what i mean is this if i want to play a game and have time to play a game, ill play a game but not play a one half hp tower shotting artificial ending thing. i mean thats not even remotely possible logically to bring a structure made to stop magic and is made of stone to boot and also has not been touched till endgame. i figured such thing should not happen but it did. those games didnt feel like games it felt fake.

in other words i dont want fake games that has half shotting towers in one hit. i want a real game where towers would stop this whole thing with a semi kayle shield or a repulse push that increases with intensity (depending on hp) at a certain threshold of hp it pushes ranging from adc range push extending to outer base push displacement or yeah add in a stoneplate/rod of ages passive. would you rather have quality games or speedy games with artificial endings?

SpiritOfOdysseus1 votes

If towers would actually work when you need them instead of: 1.) Youre against a lane bully and forced to farm under turret 2.) Jungler comes in to take 1 turret shot 3.) Lane bully cheese dives 4.) Turret proceeds to lasthit minions

If youre under your damn turret and getting hit by enemy champions, the turret should prioritize enemy champions INSTEAD of switching back to minions when ANOTHER enemy champ is in range

xDogMeatx1 votes

{quoted}

If towers would actually work when you need them instead of: 1.) Youre against a lane bully and forced to farm under turret 2.) Jungler comes in to take 1 turret shot 3.) Lane bully cheese dives 4.) Turret proceeds to lasthit minions

If youre under your damn turret and getting hit by enemy champions, the turret should prioritize enemy champions INSTEAD of switching back to minions when ANOTHER enemy champ is in range

thats very true maybe if the tower has a memory system or champ priority related to distance/possible harm threat and maybe a range increase maybe it would it would be more useful.

More from Gameplay

More by xDogMeatx