Sad Gargoyle =(

Stacona··1 votes·189 views

I am someone who loves Galio, have played a lot of Galio games, and a very respectable win ratio on him of 80%+. I play everything however so I take a break from playing champions to play others, so I really wanted to play some old champions like Kog'Mage and Galio; AP Kog'Maw game went well despite being rusty on him and missing skill shots on the skill shot champion and being frustrating because I was against a literal 1v4 mid lane- at least my side lanes won because no one was against them and even with them shutting me down I still went even with the enemy Azir but all this is besides the point I am just rambling on...

To the point, I didn't realize how much the Grail nerfs hurt Galio until I actually played him again and he is REALLY hurting from the nerfs. Either Chalice/Grail need to get buffed (especially grail) or Galio needs some serious mana regen and mana pool buffs AND mana cost buffs. Galio just really suffers right now, he is still playable and can make him work, but a low popularity champion getting really nerfed in season 5 is really weird. I am a little salty though mainly because champions who are blatantly overpower and/or dominant (lee sin, jarvan, riven, zed, leblanc, fizz, irelia) avoid nerfs patch after patch and one of the less popular champions gets nerfed when they hover around 50% win rate (I do hate looking at win rates, but I am just stating that I think he is balanced).

Take this as you will; just wanted to share my thoughts and opinions of Galio. So have a nice day everyone! ~ Stacona

3 Comments

WzqdQsZwQA1 votes

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Stacona1 votes

Kind of said that in my post dude; but point being why should Galio get nerfed? It is not about adapting, it is about why should a low popular champion (who is competitively viable I should add) get nerfed, when the super popular and even perma-banned champions patch after patch avoid nerfs. (The whole Rek'Sai status is over rated she is no where near as good as people make her out to be). Riot even stated they wanted to remove champion tenacity in the kits themselves and be a stat you either get from masteries or items, and yet irelia keeps her passive, I understand she is getting a rework soon^TM but in the meantime you can give her a place holder passive just so she is less dominant in the meantime, Akali is a perma-banned status in solo queue at all ranges and proves to be lack luster in competitively play so she is problematic right there where a champion is good only with solo queue chaos (Shaco is the same way); riven is stupid, she basically has no cooldowns while being resourceless with insane mobility and damage and have innate tankiness (Balance where?) Look at Renekton for example where sure he is resourceless but to compensate he actually has long cooldowns, I feel this is better balanced, plus he has obvious strong and weak moment at different stages of the game. Of course everyone hates troll-face Fizz...

Anyways, I would just want to see these unhealthy, mobile assassins get toned down for games become more enjoyable- as well as take a notch off the dominant picks to allow other champions to breath (tanks junglers do NOT see play because dominant champions like lee sin and jarvan live on)

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