Yasuo needs a charge system on his e.
Make it so he can store up to 3 dashes and he gains a charge of dash every 10/9/8/7/6 seconds. To compensate for this nerf, increase his base ad by 3.
Make it so he can store up to 3 dashes and he gains a charge of dash every 10/9/8/7/6 seconds. To compensate for this nerf, increase his base ad by 3.
Remove on target cooldown then.
Base AD by 3? That's like making Darius' Q have charges and give him more dmg. While Q from Darius has a CD it can be lowered substantially and has a heal. Yasuo's E is his essential. He needs it for getting far off CS and for escape. Make it use charges and then he can just get camped by the jg every time he runs out.