Bard's Tempered Fate (R) Needs 2 Changes.
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Lower Range, significantly increase missile speed. Explanation: Increased missile speed makes using it more reactionary. Right now, if you tried to use it to save someone at maximum range, your teammate would probably be dead by the time it gets to them.
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Give it a sweet-spot mechanic with varying durations for each of 3 zones - outer (1 second stasis), middle (2 second stasis), inner (3 second stasis). Explanation: Divide and conquer is probably the best use for his ultimate. Target the enemy front line, kill the squishies while they're unprotected. Unfortunately, as it is now, you can't prioritize targets in a hectic teamfight.
http://apollo-na-uploads.s3.amazonaws.com/1426926283140/Untitled.jpg (I don't know why the image isn't showing)
Red = Your main target(s) (Enemy Front line) Orange = Main targets that you didn't quite hit (Margin of error so that it's not a broken mechanic) Yellow = Targets you hit as collateral (Any Back line enemies that were mixed in with their front line)
This way, if you accidentally hit an ally or enemy with the outside of Tempered Fate, you still have 2 seconds to kill them while their front line is trapped in stasis.