Bard's Tempered Fate (R) Needs 2 Changes.

ABlueQuaker··5 votes·1,197 views
  1. Lower Range, significantly increase missile speed. Explanation: Increased missile speed makes using it more reactionary. Right now, if you tried to use it to save someone at maximum range, your teammate would probably be dead by the time it gets to them.

  2. Give it a sweet-spot mechanic with varying durations for each of 3 zones - outer (1 second stasis), middle (2 second stasis), inner (3 second stasis). Explanation: Divide and conquer is probably the best use for his ultimate. Target the enemy front line, kill the squishies while they're unprotected. Unfortunately, as it is now, you can't prioritize targets in a hectic teamfight.

http://apollo-na-uploads.s3.amazonaws.com/1426926283140/Untitled.jpg (I don't know why the image isn't showing)

Red = Your main target(s) (Enemy Front line) Orange = Main targets that you didn't quite hit (Margin of error so that it's not a broken mechanic) Yellow = Targets you hit as collateral (Any Back line enemies that were mixed in with their front line)

This way, if you accidentally hit an ally or enemy with the outside of Tempered Fate, you still have 2 seconds to kill them while their front line is trapped in stasis.

7 Comments

DarkSoul19942 votes

At least the picture came up almost instantly when I clicked it (it's already uploaded to the forums?).

I see what you're saying about divide and conquer. It's kinda like reverse CC where you usually want to focus whoever you hit with, say, a leona ult but with bard you want to focus whoever you DON'T hit.

So if a team has something like Rek'Sai, Maokai, Annie, Jinx and Ahri you'd ult Rek'Sai and Maokai with the middle, maybe annie on the outside and then focus down Jinx and Annie first? Then I guess you'd go for Ahri and then 2v5 their tanks.

ABlueQuaker2 votes

That's pretty much exactly what I was thinking. You focus whoever you don't hit.

It just sucks that the missile speed is so low that you usually hit everyone you don't want to. You can't even use it for clutch saves. I tried to save a yasuo who was ticking down from ignite and he died while the damn thing was still mid-air.

ForPortal2 votes

I think your suggested change might actually make it work worse than it does now. It is the differential in stasis times that makes the divide and conquer strategy effective, and you have reduced that differential. Unless the team has a couple of people in the red area and a couple in the black area and none in between, you're not going to get that full three seconds of time to work with.

OJ1912 votes

{quoted}

I think your suggested change might actually make it work worse than it does now. It is the differential in stasis times that makes the divide and conquer strategy effective, and you have reduced that differential. Unless the team has a couple of people in the red area and a couple in the black area and none in between, you're not going to get that full three seconds of time to work with.

uhh that's exactly how it works currently

with the OPs change you would have 0-3 seconds to work with, instead of 2.5 OR 0.

ABlueQuaker1 votes

Well, yeah. Pretty much this.

ABlueQuaker1 votes

Well the Red area could be a bit bigger (this was drawn up really roughly). But the general idea is that you can be more specific with who you hit because a lot of the time I will aim for their front line and spam ping the enemy adc or mid but then the very edge will hit them and we'll just sit there like 'well then now what do we do'.

EDIT: Because even if you kill one priority target, you're probably expended a lot to kill them and then you end up with players you were meant to kill or nearly kill come out of stasis right on top of you.

Oleandervine1 votes

I just don't like the ult. If it didn't affect allies, I'd like it better and it could actually be useful in a fight. Plus, as slow as it goes coupled with the glaringly obvious parade announcement and extravaganza at your target location, you really can't hit ANYTHING with it because most champions can simply sidestep and invalidate Bard.

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