[{quoted}](name=My Waifu Chocola,realm=NA,application-id=3ErqAdtq,discussion-id=57Jf8EaW,comment-id=0001,timestamp=2017-06-26T07:04:22.788+0000)
75% and 66% winrate to be more exact. In between Divisions it is 75% (must win 3 out of 4 since you need to win 1 to get into the 2 out of 3) and between Tiers is 4 out of 6 (1 to get into 3 out of 5). If they are going to keep the little boost for failing promos I would rather get a loss aversion than a free win tbh since making your division promotions a best of 2 is honestly just as annoying since you are still going to get that uncarriable game taking one of those games. Instead of giving a free win I would honestly rather it turn into a win 2 out of 4 then a win 1 out of 2 that it is now.
Oh right, 66% winrate, I did it for the divisions and not the tiers. ._.
I just think series hold very little value to the system when its entirely possible to have a high MMR, but a low label/tier ranking. I haven't played many ranked games really ever, but when you're jumping two divisions while doing ranked, just seems a bit silly that that's something that needs to be done in the first place.
At some point my MMR will level out to align with the tier, but why do they require such a high winrate over a short period of time to dictate a tier ranking?