Let's talk about crit chance, a good idea.

awdaf··1 votes·432 views

I'm not making this a long post, I would rather have a lot of outside opinions than mine, however, with that being said. I believe that Crit chance should be automated in the fact that if you have 25% crit chance, 1 in 4 of your AAs will be a crit, instead of having each auto attack judged by that 25% chance to crit.

5 Comments

InfernoFøx1 votes

Then people would work around every 4 autos and so forth. It would make trading so much easier with crit chance. So if i get a 1% crit mark, i can trade every 10 autos which will get me ahead. Not the best idea but i see where youre coming from. Just have to think about how it effects everyone

Simulcrash1 votes

{quoted}

Then people would work around every 4 autos and so forth. It would make trading so much easier with crit chance. So if i get a 1% crit mark, i can trade every 10 autos which will get me ahead. Not the best idea but i see where youre coming from. Just have to think about how it effects everyone

trade every 100 autos

Earl Eulrich1 votes

-> http://boards.na.leagueoflegends.com/en/c/live-gameplay/hbEj1jWi-can-we-finally-phase-crits-rngesus-out-of-the-game

all the high quality in-depth discussion about the topic ever needed, but as always with good feedback utterly ignored by Riot since years.

RcGjWO640w1 votes

There's no way of doing a Real Procs Per system on an on-hit basis like crits. Critical hits are a RPP system in and of themselves. An RPPM says, "On average, you'll get X number of procs ever minute". The mathematics of crit works the exact same way: "on average, you'll get X number of crits over Y number of attacks".

If you wanted to remove the RNG from it, you would have to do a flat % damage buff for every auto attack and critable ability. 30% crit would = exactly 30% more damage with no RNG involved.

Honestly, though, I don't think that would be a terrible idea. RNG is the bane of any competitive game. Once you introduce RNG into a competitive environment, it's no longer entirely skill-based as it should be. A single auto attack can determine a game based on whether or not it's a critical hit. It doesn't leave anything to skill, it's essentially a flip of a coin in whether or not you win at that point.

Granted those kinds of moments are inappreciable over the larger scope of the game, but their existence still points out a fundamental flaw in the competitive environment.

GULAG 4 U1 votes

Cannot be abused

/sarcasm

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