@RIOT, my feedback for 6.20 change to Yorick's W. Could I receive any context?

SSShutTheDuckUp··46 votes·2,327 views

So, in 6.20 Patch we saw a change to Yorick's W: > W - Dark Procession DARK USABILITY Yorick will now cast at his maximum range if Dark Procession is cast outside of its maximum range

At first I though it was some quality of life buff, but it turned out be a massive quality of life nerf. Ever since his W has been absolutely terrible to use. I bought Yorick after his rework, now I am sitting on 23K mastery lvl 5. I played a lot of new Yorick and I find this change absolutely horrible. In previous patches I learned to land my W and trap the intended player most of the times, but ever since I am about to actually trap an enemy, unless they are at melee range, not trying to run away. Given how core this spell is for Yorick's game-play this change is a massive nerf on him. This can be just me being a terrible player, but as I said: I used to land the wall pretty often. So this is my feedback. Let me explain with a few examples:

{Me}: Yo, Yorick, our teammate is being chased in the jungle. Put the wall in this corridor to ensure his escape. Yorick: You mean to put it on the top of the wall? {Me}: ... Why would I mean this?

{Me} Yo, Yorick, an enemy is trying to push our turret. Put the wall behind him to cut his escape and help out team engage on him. Yorick: You mean to put it right between myself and him? {Me}: ... Why would I mean this?

{Me}: Yo, Yorick, the enemy is stunned. Put the wall around him to ensure the kill for your team. Yorick: You mean just next to him? {Me}: ... Why would I mean this?

{Me}: Yo Yorick, an enemy is TP-ing over here, put the wall around his TP location. Yorick: You mean just next to it? {Me}: ... Why would I mean this?

The list goes on, but I think I made myself clear. It is the worst when your target is just outside the W range, so instead of cutting their escape it does nothing.

**It feels that the character places the spell where he wants and he does not do what I told him to do, which is never a good thing. **

No area should work this way, IMO, and I actually checked:

Casting Cait's W makes her walk until she gets in range. Casting Zyra's W makes her walk until she gets in range. Casting Soraka's Q and E makes her walk until she gets in range. Casting Veigar's E makes him walk until he gets in range. Placing a ward with any champion makes them to walk until they are in range. If the player wants to place his glass on the table and it is outside his arms reach he walks toward the table. The list goes on.

So, I guess asking for a revert will have as much of an effect as it has with Taliyah's vector cast, but still: Can you revert that change? http://weknowmemes.com/generator/uploads/generated/g1352217865361546904.jpg

And if not - could you please explain why did you make this change?

26 Comments

dunkeroni9 votes

To be honest, I was really confused by this change as well. Since it's not a mobility spell, or a line fire, I couldn't understand why they would want a circular specific placement ability to not be specifically placed.

SSShutTheDuckUp5 votes

I do not get it either. And, I would repeat myself - when a specific placement spell is placed NOT at the spot you click - it feels so clunky. It goes so far that I could consider not playing the champ anymore. Which is a shame - I fcking love his post-rework gameplay

Sahn Uzal3 votes

DUDE! That shit pisses me off so bad! I hate you now >:( But you're also trying to get it fixed again so I love you aswell... WHY DO YOU DO THIS TO MY FEELINGS?!

SSShutTheDuckUp1 votes

Errr? Why hate me? I did not make the change, RIOT did.

Sahn Uzal1 votes

You provided le feedback though, right?

SSShutTheDuckUp1 votes

Sure, but you would notice it eventually

DTPandemonium1 votes

I think they want you to cast yorick's W without smart cast which is completely fine. Certain abilities in this game are better off with that. I can see how it would be really annoying for smart cast users though. It's a very good change if you don't use smart cast though.

SSShutTheDuckUp5 votes

Fair enough, but then why should I be forced to turn off Smart cast for every Yorick game, then turn it on again for every Zyra game for example? As I said I put my time to learn to use the old way it worked with Smart cast, and I had pretty decent success. That being without the inconvenience of turning it on/off every game when I select different characters (and possibly missing some spells, because I had forgotten to switch it). I do not aim to be a proplayer and always use "the best" cast for any ability. I play for fun and you are damn right it feels really annoying for me, as a smart cast user.

Edit: If that is true I would go as far as proposing for the ability to work the old way only is Smart Cast is on, but TBH that sounds unrealistic.

Xosra1 votes

Only spells i like off smartcast are charges spells like sion q or poppy R.

Fondling Gems1 votes

Only thing I can force myself to take of smart cast is Diana Q, I have 0 idea how that projectile works if I don't have a guide.

Xosra1 votes

I use smart cast with indicators so if i really need to aim a skillshot i can hold it in to do so. I do that for skillshots like vel and Diana.

Sahn Uzal1 votes

Ayy look who it is!

Draconic PoweR1 votes

I don't use smart cast for Yorick and I despise this change to his W. It makes it feel like it's range is decreased even though it technically hasn't. I can only imagine how smart cast users of him feel... they need to revert this imo. There was nothing wrong with it before.

inplane1 votes

As a Taliyah main, I really want her Seismic Shove to cast at max range again. That way she wont waddle out of safe range when I want to catch someone on the tip of her shove. Positioning is important for her since she's squishy so I'd want as little interference as possible. That and a plethora of other QoL changes would be nice.

In Yorick's case, I'm not sure how he plays yet, so I can't really judge this change.

Auz the Ripper2 votes

Because if the target of the corpse wall be pushed out if it only clips them, the edge cast isn't as helpful as with a spell like seismic shove.

inplane1 votes

[{quoted}](name=Auz the Ripper,realm=NA,application-id=3ErqAdtq,discussion-id=571NWroe,comment-id=00020000,timestamp=2016-10-10T22:07:26.600+0000)

Because if the target of the corpse wall be pushed out if it only clips them, the edge cast isn't as helpful as with a spell like seismic shove.

Maybe they should adjust it so that it pushes them in instead of out? Doesn't make much sense to push them out since it's a skill that is made to trap people. It's already quite slow and easy to dodge for any champ with a hint of mobility. A tiny buff like that wouldn't break it.

Auz the Ripper1 votes

it pushes them out because it's terrain, so it pushes them to whichever side of the wall their hitbox is mostly on, like anivia or trundle.

he's in a pretty good place and sucking people in might push him over the edge, the wall is really strong already and i think if it got broken by that change, Riot would do their run around and nerf everything else instead of just reverting. The simplest answer of walking in to range would be the least risky

Spoofghoul1 votes

you are mastery 5 and don't have a feel for the ability's ranges and placements yet?

Im mastery 6 probably around same amount of games i think but i notice 0 difference, i use it exactly the way i always used it, when im in range.

Granted this was the ability i spent most of the time mastering, didn't care for the e, didn't care for maiden or anything else just make sure to get the wall usage right

took me a few games but i do all sorts of stuff with it now

like interrupt people by landing the wall edge on them which displaces them trundle pillar style you can do this to interrupt all kinds of stuff or as a mini hard cc, plenty of kata's and miss fortunes hate me for it

Use wall on a wall to make it thicker so an enemy can't dash/blink/flash over

Drop it when you are escaping see the opponent dash out, then walk right back in and escape

wall is such a gigantic multitool it's the ability i love most about yorick, and ive gotten real good at using it hence why im not really noticing a difference right now

Only difference now is that it will cast at max range if cast beyond max range which i never really did in the first place

Edit damn must come off as rude hence the down votes, well i guess in the end i have to agree Riot should probably reverse it, since it seems to be game breaking for a lot of players.

SSShutTheDuckUp5 votes

The ability is indeed very good and I like it a lot as well, Anyways:

Maybe it is me being a mechanically bad player (what I admit to be), maybe it is me being lazy, but if I want to place the wall outside its range I prefer to simply press W, then my character walks and place it where I told him to. Otherwise I need to click for the walking (laziness), then when I am at max range - to click it. Not earlier, not late (and here come me being bad). Also as i pointed most of the spells in the game work as it used to work and I guess that's what I am used to.

However - what really annoys me is the fact, that there is a situation, when I feel that the character does not do what I told him to do. I point an area, where I want the wall to be placed, but the result is that it is placed somewhere else. Maybe I am just bad, but I feel it is somewhat clunky and really annoying.

Spoofghoul2 votes

Yea i agree on that last part that is really annoying, im just used to walk in range first so i don't really have that issue i guess

But i see your point.

But in case Riot doesn't revert, it's is something you can get used too, and once you do you won't notice it anymore. And then he is still as good as ever.

Karn Bishop1 votes

eh the change is terrible and i don't even play yorick, i just imagine what if my Eve R worked this way? the answer is it would literally gut her as a champion into uselessness. not being able to properly aim skills like this is just game breaking in general and feels bad to boot.

Syrai1 votes

I completely agree that they should revert, there was a huuuge difference in fights when they changed it. I'd be prepared to put it a certain location for the fight, then BAM its.. in the wrong spot. Would love to see it reverted.

GULAG 4 U1 votes

Lol they listened to you and reverted it. Gave a flat +50 range at it too. [slayer-pantheon-thumbs] http://www.pcgamesn.com/leauge-of-legends/league-of-legends-patch-621

jama6551 votes

i remember you old yorick morris i miss you

Only Play Darius1 votes

This change just caters to the button mashers instead of the people who know his W range by heart and would cast it outside for a specific reason

SSShutTheDuckUp2 votes

Passive-aggressive comment like this does not really make sense. I pointed that most of areal spells work as it used to. Also when you cast it outside its range you need to predict enemy's movement, but I guess that is part of button mashing.

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