"Mages have too much mana"
Yet double
build exists for
who also builds a
item who has hybrid ratios on 3/4 of his abilities.
Yet double
build exists for
who also builds a
item who has hybrid ratios on 3/4 of his abilities.
So?
You missed half of what the people you're """""""quoting""""""" (Even though you're not actually quoting anyone) are saying:
They have too much mana with one item that they'd get anyways.
When someone goes for RoA and Tear, nobody says they have too much mana. They have a fuckton, but not "too much".
Ezreal is going into 2.5 mana items. That's fine for him to have a lot of mana, then. He put gold into two and a half mana items.
So?
You missed half of what the people you're """""""quoting""""""" (Even though you're not actually quoting anyone) are saying:
They have too much mana with one item that they'd get anyways.
When someone goes for RoA and Tear, nobody says they have too much mana. They have a fuckton, but not "too much".
Ezreal is going into 2.5 mana items. That's fine for him to have a lot of mana, then. He put gold into two and a half mana items.
Wait...
Didn't they increase the mana pools for champions early but decrease the overall mana for late game? I thought they nerfed mana because they "shouldn't be waveclearing" and Mages "should run out of mana spamming".
Kind of. They increased starting mana, decreased mana growth, and added a bit of mana regen (mostly to offset Doran's changes / Lost Chapter nerfs, I think). The breakeven point on their manapool rebalance is like level 3-4, so they have more mana than they would have until those level, after which they have less and less mana than they should have. It certainly does feel like it did make mana management way more important in practice, from my experience.
Think people complain about mages having a large mana pool are referring to the start of the game. Where they don't have items, yet are spamming in lane. Why they did the change to mage's mana.