Riot's stupid balance does not reward tanky (low kda) playstyle

Fraggleroc··3 votes·453 views

Everyone blames the tank with low kda. The tank gets shit for Hex crafting too. Really... if u play a tank, build damage- that's the only way to go. Otherwise u get shit for rewards. And u get blames for the low KDA... because sometimes u need to sacrifice for the team. But none of the scoreboard reflects this and u get shit from teammates... and u get shit for Hextech crafting because u almost never get an S ranking. Only sometimes when u're lucky u get assists. It's easier to just go with the 'norm' - get Titanic Hydra and stuff to go dmg.

5 Comments

FreshAsFebreze1 votes

This is what supports have been saying for a loooooooooong time.

ModWulf Helhammer1 votes

The mastery score isn't determined by KDA, or even victory (I have gotten an S+ even though I lost)

Fraggleroc1 votes

{quoted}

The mastery score isn't determined by KDA, or even victory (I have gotten an S+ even though I lost)

They should make open what determines the score. I've been playing tanks the whole time... won many games for the team but hardly get an S rating. I think u're compared with others who play the same champ... but if the others go with a damage build, then it's even harder for u to get good rating going with a tanky/supportish build.

edit: They need to address this imbalance b4 hextech crafting

ModWulf Helhammer2 votes

They don't want to give out specifics because then people will just game the system, which defeats the whole purpose.

But to our knowledge, master scores are determined by multiple factors, including CS, KDA, objectives, and warding

Catastrop1 votes

Your score is determined by how well you did with that champion as opposed to the rest of that champion's player base. That's why it's easier to get S's with low playrate champions like Akali Galio Taric etc, as there isn't much to compete with.

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