Don't nerf Zz'rot Portal

Gnart Even Close··5 votes·1,453 views

On the PBE, Zz'rot portal is being nerfed to 55 armor and magic resist. This item is not abusive, it merely pushes a lane, forcing someone to deal with it. Teams use this item strategically to create power plays. This item creates action where there might otherwise be none in competitive. Seriously, the only reason people fight anymore with such high death timers is if they can create a power play (for example with Zz'rot Portal and Banner of Command). The instant this item becomes used, Riot is nerfing it. The item is not broken. It's armor and MR are in line with Guardian Angel, as is its price. There is no argument that pushing a wave (which forces someone to destroy something) is worth more than a second life (which completely shuts down assassins in teamfights). If death timers were lowered, and people could afford to take risks, then Zz'rot would not be as prevalent. This is the underlying issue. There is no reason to nerf Zz'rot as a bandage fix when the underlying problem will just reemerge elsewhere. Please Riot, lower death timers a bit and see the effects before just nerfing Zz'rot Portal. Nobody enjoys the longer death timers, not people who play for fun, not people who play competitively, not people who watch pros play. I get that it's part of the effort to lower game times, but at what cost? There are other ways, such as making teamfights happen earlier. This could be done by increasing the amount of passive gold generation, and it would also help combat snowballing (passive exp generation would be great too, like in ARAM). This would make games faster, this would make more action happen sooner, and this would make everything feel loss like a stomp and more like a fair game.

More gold + exp = shorter laning phase = more teamfights = more objectives = shorter games less death timers = less risk = more action

At the very least, nerf Banner of Command as well and don't target the resistances on Zz'rot Portal. Remove the strong voidling if need be, so that it won't push as fast and gives more of a window to deal with it. If you insist on a bandage fix, at least do it right.

As a side note, don't just dismiss me because a lot of people complain about snowballing and death timers. Try to actually have a meaningful discussion. I know there's no point in asking, because there's always that one guy who's like: "Thank God Riot doesn't listen to all these noob players. They should be permabanned for having a different opinion than me. Git gud scrub".

5 Comments

oO5 Dynasty1 votes

People Cry and they Nerf. Terrible way to run a biz.

Astronaut Satan1 votes

Zzrot in current meta is a no skill item for free gold and lane pressure. I dont think the PBE nerf is enough. They need to take away the gold given from it and allow it to be smited.

Gnart Even Close1 votes

[{quoted}](name=Astronaut Satan,realm=NA,application-id=3ErqAdtq,discussion-id=535RIEBK,comment-id=0001,timestamp=2016-03-21T17:50:43.058+0000)

Zzrot in current meta is a no skill item for free gold and lane pressure. I dont think the PBE nerf is enough. They need to take away the gold given from it and allow it to be smited.

??? no skill item? do you know how hard it is to find a good place for it and defend it? if the enemy is no skill, then everything is no skill to win lol. the pbe nerf hit the wrong things about this item. i don't think taking the gold given away from it should be removed, but maybe only within a certain radius to help with last hitting (the voidlings can throw it off easily). smiting it makes absolutely no sense since it's not a minion, monster, or player. the 5 hit change should be plenty enough imo. that change is really good. the nerf to the armor and mr is not

EvilAthen1 votes

[deleted]

Gnart Even Close1 votes

{quoted}

ZZrot portal is insane, i will go 9/0 as syndra fighting a heim whos 1/5 and i will lose because i cant fight the portal, banner and turret fast enough it makes an unlosable lane lost.

honestly, i think banner of command is the bigger issue, as it completely blocks magic damage. at least you can have mages clear out the waves of zz'rot portal. besides, banner of command could be removed and no single champion would suffer that much for it, while many would suffer with a removal of zz'rot portal. it's similar to how ohmwrecker could be removed without consequence, in that it isn't core on anybody. now, zz'rot has become core on many splitpushing tanky champions like udyr

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