@Meddler The Juggernaut update needs to be finished someday (possibly soon)

Photos of Ghosts··2 votes·504 views

I'm not talking about Skarner being forced in there. I'm talking about the things that were NOT done. #Stat binding: items Riot stated they wanted to bind Juggernauts (and I suppose in a lesser way other fighters too?) to HP while tanks were bound to resistances, so that they had their own items they could be balanced around (although there will obviously always be an overlap). But this has not been done.

item 3068 item 3742 have the same stats, when one is for Juggernauts and the other is for tanks. It should be, indicatively: item 3742 Dead man's plate 500 health -> 650 health 50 armor -> 40 armor item 3068 Sunfire cape 500 health -> 400 health 50 armor -> 60 armor

item 3025 is abused by squishies (Ez) and "tank builds" on squishies (Ekko), and when the armor scaling was higher it was also overbearing on Rammus and Malphite. Solution: bind its damage to armor rather than the slow, but mainly to base armor which is higher on tanks but doesn't hyperscale like bonus armor. Also, this makes the tank side of the resistance / hp statbinding. item 3025 Iceborn gauntlet Icy zone size ratio: 55% bonus armor -> 30% bonus armor + 35% bonus mr (this is because there aren't strong mr steroids, making the utility stronger for the average tank without making edge cases too strong) Spellblade damage ratio: 100% base ad -> 100% base armor. Additional 15% bonus armor on the initial target.

item 3052 item 3022 item 3748 Should all give % base AD like item 3053 since they're supposed to be Juggernaut items. If item 3022 overlaps with item 3742 (but it shouldn't given the difference in DPS and armor) we just take away item 3052 from it. item 3052 Jaurim's Fist 15 ad -> highest value of 10 AD and 10% base AD (so that you don't feel too bad about buying it at lvl 7) item 3022 Frozen Mallet 40 AD ->highest of 30 AD and +25% base AD Recipe: Jaurim's Fist + Ruby Crystal + Pickaxe -> item 3052 + item 3052 Combine cost: 625g -> 600g Total cost: 3100g -> 3000g item 3748 Titanic Hydra 35 AD -> highest of 30 AD and +25% base AD Passive CLEAVE: removed Active CRESCENT: cooldown 20 seconds -> 3 seconds (This removes the binding to attack speed, while giving frequent autoattack resets so as not to be afraid of losing dps by going past an attack speed cap as in the case it lost the active and instead gained a cooldown on the passive).

With these changes, item 3078 becomes absolutely disgusting if you pile up all the Jaurimos. So now that we've specialised item 3025 for tanks, we can move item 3078 more on the offensive side. item 3078 Trinity Force Spellblade ratio: 200% base AD -> 150% base AD + 25% bonus AD.

#Stat binding: champion kits That's not enough. We need all Juggernaut kits to be specialised enough to have those stats ALWAY be more interesting to them than anyone else. AD/level growth Mordekaiser Illaoi Darius have all 5. Garen Skarner Chogath have 4.5. Because of his Q, Nasus is much lower at 3.5, but I think it could afford to be a bit higher e.g. 3.8. Yorick definitely doesn't have lategame overbearingness problems (it's his laning phase that people hate) and he's a Juggernaut: he should also go from 3.5 to 4.5. DrMundo is low at 3 but he's unstoppable lategame, if he ever ends up weak that's a point where he can be buffed to bring him up to par with his peers. To sum up: Nasus 3.5 AD/lvl -> 3.8 AD/lvl Yorick 3.5 AD/lvl -> 4.5 AD/lvl Defensive steroids and base resistances This was done on Garen with his W giving now flat resistances so that you need less of them in your build; it needs to be done on the others too: steroids must encourage buying HP rather than resistances, and base stats must include the resistances needed to make the HP worth buying. Nasus R: 300/450/600 bonus health -> either a damage reduction ult à la Alistar, or a %bonus HP increase (25/30/35% bonus hp?) Darius has the third highest base HP in the game. It needs to go down in exchange for higher armor (and maybe some shield during his passive?), so that he can feel better about buying mainly HP items. Other Juggernauts are correctly much lower on the scale, maybe Nasus and DrMundo should go a bit lower too though. Mordekaiser has 20 base armor, 5 less than Nasus who's supposed to have a shitty early game. Given he has a 3.75 armor scaling already (above average), I'd just give him that base increase 20 -> 25 base armor, as well as 325 -> 330 MS to reach his targets better. Also: R: enemy champion ghost's AD = 100% of victim's AD + 100% of Mordekaiser's bonus AD 100% of victim's AD + 40% of Mordekaiser's total AD; stats gained by Morde = 25% of their bonus health -> 25% of their resistances. Garen is pretty fine actually, theorycrafting-wise. Yorick needs a bit more usability lategame when everyone kites him. Range 125 -> 150. E (Omen of famine) scaling 100% bonus AD 50% total AD for damage, 40% bonus AD 25% total AD for healing.

This was my batch of proposed changes to make Juggernauts more consistent, balanceable, and have their items be less abusable. Tell me wat you think about it :D

1 Comments

Photos of Ghosts1 votes

PLEASE, PLEASE comment instead of just downvoting. Why would you just send the discussion into oblivion instead of telling me why you disagree with what?

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