Magic Damage feels too weak without voidstaff, and too strong with it.
I'm really getting sick of voidstaff.
Void Staff has become so essential to do damage as a mage, so efficient that people are getting it first item. Sometimes it's a requirement to get it very early... One magic resist item and you might as well be autoattacking instead without void.
On the other hand- with Void Staff all magic resists are futile. Those Mercs and Visage fell like a bandaid at best. I've played both sides... Sucks to be a tank against void.
With Oblivion Orb being nerfed, Liandry's losing pen, and defensive boots often being needed in the high damage meta, the VoidStaff is becoming annoyingly vital and clearly beats all other options combined. We used to be able to stack 4 magic pen items and ignore void Staff, we used to have pen runes. That isn't a thing anymore thanks to Abyssal, Liandry's, and various other reworks. Damage before all utility?
I don't know the fix, but the AP items sure felt a lot better a year ago.
to survive. I'd start out these games wrecking them. But...... dealing with 3 tanks as Zyra is kind of a nightmare. You can do damage, but if you're the only one relevant, they eventually reach you and kill you.
.
, which I don't normally do. But..... by about 20-25 minutes, these teams would just outmuscle Voidstaff. The Barrier from Steraks + heals that were left over were enough to make me irrelevant. But....... I had 30+ stacks of DH. By the time I reached 52 stacks, I could do something again. As long as I could get them under 50%, the hits and chunks gave me margins to outplay again.