Can we get another Sona rework please

RedCyclone··6 votes·470 views

You know, one what actually makes her better and healthier? One that makes her not as overbearing for lower skilled players but actually viable for higher skilled players?

I am not okay with Sona being touted as the "tutorial support you play and then ditch for better supports when you get better"

Playing Sona in plat 2 and 1 to rank up was a fucking nightmare, then I play Braum in those ranked games and I am winning games left and right, the Sona struggle is real and no one should touch her right now if they plan on getting a higher rank then gold 5

8 Comments

67chrome4 votes

You know, one what actually makes her better and healthier?

Whoa now, you're not cool with her current state, strengths, bases, niche, and skill-cap all making her effectively a worse Nami ?

Quepha1 votes

{quoted}

Whoa now, you're not cool with her current state, strengths, bases, niche, and skill-cap all making her effectively a worse Nami ?

Sona deals more damage than Nami, a LOT more damage.

Quepha1 votes

Then why does she have a better winrate than Braum in Plat+ elo?

67chrome2 votes

A lot of Sona's win-rates are probably due to how easy she is to play.

This video goes over top 10 win-rates of all time And in doing so, points out some pretty interesting things about win-rates and champions that I at least didn't think of initially when contemplating what a good win-rate means.

The Warwick segment at 5:00 of the video goes over the most relevant thing to Sona's win rate though: in that an easy champion to play is pretty easy for anyone to pick up and play optimally without a whole lot of practice on that champion.


Sona's win-rate did go up after her rework and it's at an all-time high in modes like ARAM: but she's objectively a much worse support in regards to actually supporting. She's more of a...utility carry with a fairly big reliance on item scaling than she is a support like Thresh or Janna with next to no item reliance.

Higher AP scaling with lower bases and utility means Sona is going to be successful on newer support players that just build full AP without warding or grabbing sighstone, and she's also going to be more effective on a lot of Top/Mid/ADC/Jungle mains that would rather do damage and build full AP than support. Whether those players want to or not: Sona's kit is going to support her teammates with a more selfish AP/Damage-heavy build, and Sona's kit is always going to offer some level of support.

Where with doing something like running support Vel'Koz or support Brand: you can easily wind-up stealing a lot of CS, kills, bringing very little utility, and essentially throwing your carry under the buss so you can be a carry if you don't really know what you're doing with those champions.

However: Sona just flat out isn't played at the top level, and the last time she saw relevance within competitive play was largely in season 2. ATM Nami is just a better Sona with some skill. Like Nami though, Braum requires a fair bit of practice to reliably do better than Sona, as you can fail pretty hard with Sona and still do OK with her back-line healing and a reflexive ult, where failing with Braum especially can be much worse. If Braum gives up a kill early, he can often be to squishy to really play to his tanky front-line strengths for the rest of the game.

Anyways: I'd attribute Sona's respectable win-rates more due to damage-control and being an easy champion to do ok with for support secondaries than her actually being a powerful champion in her own right.

It's not a stretch to assume support secondaries make up the majority of support players given the current state of things, even in Plat+elo.

Quepha2 votes

{quoted}

Sona's win-rate did go up after her rework and it's at an all-time high in modes like ARAM: but she's objectively a much worse support in regards to actually supporting.

So these statements seem to be at odds with each other.

According to you, winrate is a function of power and ease of play. Sona's winrate went up, but you think her power went down, yet I think everyone agrees that current Sona is harder to play beacuse the rework made the use of her auras less simple. I wouldn't say they qualify as 'complex', but definitely less easy with higher highs and lower lows. Nothing else in her kit really changed so I don't think her increased winrate came from making her easier to play.

Abyssphere1 votes

{quoted}

A lot of Sona's win-rates are probably due to how easy she is to play.

This video goes over top 10 win-rates of all time And in doing so, points out some pretty interesting things about win-rates and champions that I at least didn't think of initially when contemplating what a good win-rate means.

The Warwick segment at 5:00 of the video goes over the most relevant thing to Sona's win rate though: in that an easy champion to play is pretty easy for anyone to pick up and play optimally without a whole lot of practice on that champion.


Sona's win-rate did go up after her rework and it's at an all-time high in modes like ARAM: but she's objectively a much worse support in regards to actually supporting. She's more of a...utility carry with a fairly big reliance on item scaling than she is a support like Thresh or Janna with next to no item reliance.

Higher AP scaling with lower bases and utility means Sona is going to be successful on newer support players that just build full AP without warding or grabbing sighstone, and she's also going to be more effective on a lot of Top/Mid/ADC/Jungle mains that would rather do damage and build full AP than support. Whether those players want to or not: Sona's kit is going to support her teammates with a more selfish AP/Damage-heavy build, and Sona's kit is always going to offer some level of support.

Where with doing something like running support Vel'Koz or support Brand: you can easily wind-up stealing a lot of CS, kills, bringing very little utility, and essentially throwing your carry under the buss so you can be a carry if you don't really know what you're doing with those champions.

However: Sona just flat out isn't played at the top level, and the last time she saw relevance within competitive play was largely in season 2. ATM Nami is just a better Sona with some skill. Like Nami though, Braum requires a fair bit of practice to reliably do better than Sona, as you can fail pretty hard with Sona and still do OK with her back-line healing and a reflexive ult, where failing with Braum especially can be much worse. If Braum gives up a kill early, he can often be to squishy to really play to his tanky front-line strengths for the rest of the game.

Anyways: I'd attribute Sona's respectable win-rates more due to damage-control and being an easy champion to do ok with for support secondaries than her actually being a powerful champion in her own right.

It's not a stretch to assume support secondaries make up the majority of support players given the current state of things, even in Plat+elo.

It doesn't matter if her win rate comes from being easy to play, though. The OP is complaining that it's impossible to win with her in Plat+ and yet she win more in Plat+ than Braum does. Doesn't matter why that is.

Korweeabooo1 votes

your having trouble on sona because your supposed to be running thunderlords with 20 scaling cdr in runes for 40% cdr so you can actually use her abilities and powerchord

I dont even bother buying sightstone anymore and I nutstack stomp the hell out of d1-challenger players with her

the more detached you become from a support role with her the better you do now because I dont buy sightstone I can actually buy void to compete with league of abyssal/maw

Jo0o1 votes

As a former Sona main, I wouldn't mind her getting buffed a bit, but I actually really like her kit and wouldn't want to see it reworked.

More from Gameplay

More by RedCyclone